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Fixes#9.
Issue was the result of the bestmove being received before the final PV. This would cause the PV to no longer be parseable. This is resolved by making a PGN copy of the board, and undoing the last move if the PV is for the wrong side.
Along with this, a single move number was being stored which caused PV updates after a move was made to report the wrong move number. These values are now tracked on a per-color basis to prevent this issue as well.
Fixes#9.
Issue was the result of the bestmove being received before the final PV. This would cause the PV to no longer be parseable. This is resolved by making a PGN copy of the board, and undoing the last move if the PV is for the wrong side.
Along with this, a single move number was being stored which caused PV updates after a move was made to report the wrong move number. These values are now tracked on a per-color basis to prevent this issue as well.
The final pv of an engine is usually not printed for users to see.
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