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The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.
It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
It is Turing complete and can simulate a universal constructor or any other Turing machine.
A cellular automaton (plural: cellular automata, abbreviated CA) is a program that operates on data typically stored in a 2D grid. (1D, 3D and n-D cellular automata run on lines, cubes, etc.)
A simple set of rules describes how the value in a cell on the grid changes over time, often as the result of the states of that cell's neighbors.
Sometimes neighbors includes the 4 orthogonally adjacent cells; sometimes it > includes all 8 surrounding cells including diagonals.
Each round of the simulation examines the current state of the grid, and then produces an entirely new grid consisting of the old state. (Remember the discussion about double buffers earlier--we don't want to modify the same grid we're examining, lest we munge future results.)
This new grid becomes the "current" state of the simulation, and the process repeats. Each new grid is referred to as a generation.
The beautiful thing about cellular automata is that sometimes very complex behavior can emerge from very simple rules.
Practically speaking, CAs have been used in biological and chemical simulations and other areas of research, such as CA-based computer processors, and other numeric techniques.
This project was bootstrapped with Create React App.
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can’t go back!
If you aren’t satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.
You can learn more in the Create React App documentation.
To learn React, check out the React documentation.
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