sh run_tarig.sh
Please email to us if you need the annotated dataset of TARig.
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Get a 3D character from 3DGen such as CLAY or 3D Asset Website such as Mixamo
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Convert the character to be .obj file
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sh run_tarig.sh
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The skinning weights might not meet the industry standard, so we recommend you use Maya's GVB (Geodesic Voxel Binding) function.
@article{2023TARig,
title={TARig: Adaptive template-aware neural rigging for humanoid characters},
author={ Ma, Jing and Zhang, Dongliang },
journal={Computers & graphics},
volume={114},
number={Aug.},
pages={158-167},
year={2023},
}
TARig is implemented based on https://github.com/zhan-xu/RigNet, thanks to Xu and the wonderful work of RigNet.
@article{2020RigNet,
title={RigNet: Neural Rigging for Articulated Characters},
author={ Xu, Zhan and Zhou, Yang and Kalogerakis, Evangelos and Landreth, Chris and Singh, Karan },
journal={ACM Transactions on Graphics},
year={2020},
}
- Blender Plugin
- More accurate skeleton generation on fingers and axuilary parts.
This project is under LICENSE-GPLv3.