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Daedalus Game Manager README Copyright 2010-2011 (c) Mathew Bergt, Jason Buck, Ken Kelley, and Justin Weaver. In This Directory: -------------------------------------------------------------------------------- * DaedalusAIClient: This is a skeleton AI client (currently Java only). The networking and most of the protocol related code are provided so that someone wishing to write an AI can largely focus on that task without being bothered with the details of communicating with DGM. * DaedalusGameManager: This is the actual game manager itself. * DaedalusGameProtocol: This is an implementation of the protocol used to communicate with DGM. See documentation defining this protocol in the Docs directory. * Docs: This is where you will find all of this project’s documentation (including this file). * DaedalusGUIClient: This is a fully functional graphical client that connects to DGM. It was designed both as an example of how a client could be implemented, and as a way to test DGM. It was mostly built reusing assets from DGM. * DaedalusTextClient: This includes C# and Java command-line clients. The command line clients act as simpler demonstrations than the GUI client for how to use the protocol. * Games: This is where the implementations of currently supported games are stored and where all future game implementations should be added. There is also a skeleton game project to act as a starting-off point for adding support for a new game. Basic Info: -------------------------------------------------------------------------------- To compile and run the game manager, open the DaedalusGameManager solution in Microsoft Visual Studio 2010. Press F5 to compile and run the program. The manager will start up and listen for new connections. The first client to connect is player one, and the second is player 2. Once two clients have connected to the server, each is then assigned a player number, and the game begins. See the DGM Documentation archive (or the 'Docs' directory of the source code repository) for more information, including details about how clients interact with the server. Miscellaneous Notes: -------------------------------------------------------------------------------- * Tzaar Board graphic (GreenTzaarBoard.jpg) was designed by and is the property of Wil Lau (http://www.willau.ca). (Used with permission).
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