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An animation modifies a value over time. The primitive animations (null, hold[fi], linear[fi] and bezierf) modify a value over the course of 1 unit of time. There are three ways to modify an animation: - Modify the rate that time passes within an animation (identity, sinusoid, exponent, reverse). - Modify the duration of an animation (scale) - Combine animations (sequence, parallel) Derived values (derive[fi]) are attached to animations (attach) and updated as the animation progresses. For example, you might animation `theta' for a rotating object and then derive `x' and `y' from theta.
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Animation combinators (C)
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