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Evolved Virtual Creatures of Karl Sims Project 1994 with DX3D, PhysX, Genetic Algorithm, Neural Net Algorithm, Genotype Script

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KarlSims

Evolved Virtual Creatures of Karl Sims Project 1994 with DX3D, PhysX, Genetic Algorithm, Neural Net Algorithm, Genotype Script Parser

NVIDIA PhysX 3.3.0 Beta configure setting

  • Configure Variable
  • PHYSX_DIR - NVIDIA PhysX Library Directory
  • No NVidia Graphic Card Computer
  • define RENDERER_PVD in SampleBase, Sample Rederer project

BOOST LIBRARY 1_55_0

wxMemMonitor (with wxWidgets 3.0.0)

Usage:

#include "../wxMemMonitorLib/wxMemMonitor.h"
MEMORYMONITOR_INNER_PROCESS();
if (!memmonitor::Init(memmonitor::INNER_PROCESS,hInstance,"config_target.json" ))
{
    MessageBoxA(NULL, memmonitor::GetLastError().c_str(), "ERROR", MB_OK);
}
~~
~~
memmonitor::Cleanup();
  • config file settging (json format)
    • filename: config_evc.json
    • path : bin/win32 or win64/
    • contents:
{
	"pdbpath" : "EvolvedVirtualCreaturesDEBUG.pdb" ,
	"sharedmemoryname" : "EVC"
}
  • ambigious function 'floor'
    • modify -> floor to ::floor (in wxWidgets/geometry.h)

License

MIT

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Evolved Virtual Creatures of Karl Sims Project 1994 with DX3D, PhysX, Genetic Algorithm, Neural Net Algorithm, Genotype Script

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