PixelRender is a complete system of shaders, effects, scripts & tools for rendering 3D scenes as 2D pixel art. The key components are the PixelArt shader for rendering meshs using palette based shading, the PixelOutline image effect for drawing pixel-perfect outlines & the Palette Editor which provides several features for creating, generating & manipulating palettes used by the PixelArt shader directly within Unity3D. PixelRender also includes components for quantizing animation, tools for rendering & exporting Unity3D sprite sheet animations, several examples & full documentation (in both pdf & epub format). PixelRender also works on mobile!
PixelRender is free to use for strictly non-commercial purposes, read PixelRenderNonCommercialLicense.html in project root for full details.
If you'd like to use PixelRender for commercial purposes, or support this & future kode80 development, commercial licenses are available for purchase from my online store at: http://kode80.com/
The latest packaged version can be downloaded here: PixelRender.unitypackage
- Updated included UnityTools
- PixelRender can now be updated directly from the editor (Windows/kode80/Check for Asset Updates)
- Palettize Texture tool:
- Displays a progress bar and can be canceled
- Optimized to convert significantly faster
- Includes an automatic palette reduction pass (see documentation for details)
- Added MinimumSceneTemplate to examples, useful for creating new PixelRender scenes
- Added Sprite Sheet Maker tool for rendering & exporting Unity3D sprite animations (see documentation for details)
- Minor UI fixes for all editor tools