Object pools can help prevent pauses due to garbage collection.
Most useful in real-time applications (e.g, games) where objects are created and discarded at a high rate.
As a stand-alone pool:
{ObjectPool} = require 'pools'
pool = new ObjectPool(MyClass)
x = pool.alloc(...) # use the same arguments as in 'new MyClass(...)'
pool.free(x) # the corpse of x will be re-animated by alloc()
As a class decorator (my preferred method):
{Pooled} = require 'pools'
Pooled class MyClass
constructor: (junk) ->
x = MyClass.alloc(...)
x.free()
If a class has a destructor
method, it is called from inside free()
.
{Pooled} = require 'pools'
Pooled class Test
constructor: -> @status = 'inuse'
destructor: -> @status = 'free'
Or, a more realistic use of a destructor
would be to call free()
on
any children that need it.