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Add torches #16
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Also, we may want torches to be placed arbitrarily when underground (to simulate them being placed on a wall). That may be too complicated, though. We definitely need to make sure that entities can pass through torches (like we can walk through logs). |
Indeed. There are a handful of checks for 'a' air that will need to be updated to neatly include all non blocking blocks. Wood should probably have its own maxdx/dy and not just be passable, it uses water dx/dy iirc. I suppose we need a better blocks issue. |
Yep, checking for special behavior based on single-character block 'names' makes me cry. evertim. |
Evertim. That's definitely an artifact from the one week compo sprint. Now to do the Right Thing (tm). |
We need an 8x8 graphic. A torch needs to become a block with a recipe, and the lighting engine will need to keep track of both sun values and torch values so it can be interpolated smoothly at night.
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