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Add torches #16

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jleahey opened this issue Dec 29, 2012 · 4 comments
Closed

Add torches #16

jleahey opened this issue Dec 29, 2012 · 4 comments

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@jleahey
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jleahey commented Dec 29, 2012

We need an 8x8 graphic. A torch needs to become a block with a recipe, and the lighting engine will need to keep track of both sun values and torch values so it can be interpolated smoothly at night.

@perimosocordiae
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Also, we may want torches to be placed arbitrarily when underground (to simulate them being placed on a wall). That may be too complicated, though.

We definitely need to make sure that entities can pass through torches (like we can walk through logs).

@jleahey
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jleahey commented Dec 29, 2012

Indeed. There are a handful of checks for 'a' air that will need to be updated to neatly include all non blocking blocks. Wood should probably have its own maxdx/dy and not just be passable, it uses water dx/dy iirc. I suppose we need a better blocks issue.

@perimosocordiae
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Yep, checking for special behavior based on single-character block 'names' makes me cry. evertim.

@jleahey
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jleahey commented Dec 29, 2012

Evertim. That's definitely an artifact from the one week compo sprint. Now to do the Right Thing (tm).

@jleahey jleahey closed this as completed Jan 11, 2013
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