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Notes
Some of the following directories need to exist before the game starts. '' is the top directory for all the files. The code makes an attempt to find these folders and create them while it is setting up the game, and generates some basic data like an empty database and configuration files. That means that if you don't download the data from here (effectively test data at some level), then you will need to get find suitable pre-existing data or you'll need to add some manually.
Only the IMPORTANT! directories are absolutely essential, although the others may be important in the future.
Obviously you need the program itself, so this is just excepting source and compiled .class files
\data IMPORTANT! the folder inside of which all game data is stored, server will likely crash without data
\data\accounts for account files, not really used or important
\data\backup database backups: currently no system for backups besides copying main text db file
\data\config IMPORTANT! config files
\data\help IMPORTANT! server/game command help files: if absent, the game may crash when trying to find them
\data\maps not really important at all, except for map command which was just a tangential test
\data\motd IMPORTANT! message of the day, ets shown on connect before login, non-existence may cause crash?
\data\spells spell data, totally unused
\data\theme IMPORTANT! sets mud name as well as day/month/year for time, month names etc
Unless I misrecall, the present state of affairs is such that the telnet command line switch is utterly pointless since the code processes everything by character even if it gets a whole string at once. ~ 9/2/2015