#iOStream
Presenting mobile apps is a pain in the ass. So is collaborating remotely with mobile developers. Don't let clunky hardware cameras and unrealistic simulators get in your way. Introducing iOStream. Mobile presentations made easy. Install the SDK and start streaming now.
iOStream was created by Calvin Chan, Shenil Dodhia, Earl Lee, and John Moore at the PennApps Spring 2014 hackathon over the course of 36 hours.
In order to use iOStream, you must link your application with libicucore.dylib, CFNetwork.framework, and Security.framework. Then import the folder /sdk/iOStreamClient into your XCode project, and add the following code to your application delegate files:
(In AppDelegate.h)
#import "iOStream.h"
(In AppDelegate.m)
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
// (Your code here . . .)
iOStreamClient *client = [iOStreamClient sharedInstance];
client.frameInterval = 6; //10 FPS
client.showsTouchPointer = YES; //show the touch pointer
[client startStream];
return YES;
}
You will be given a unique code every time you launch your app. Share your code with others to allow them to view your app's stream.
You can enter a code at http://iostream.io/stream.html. For sharing codes, you can set the "channel" GET variable as shown below. Be sure to replace XXXXXXXX with the code you receive from your app.
You can host your own version using the Node.js server in the /server folder of this repo. You will need to use npm to install the necessary modules if you haven't already. Then, edit sdk/iOStreamClient/iOStream.m to point to your server:
NSString * const host = @"api.yourhost.com";
You will need to host the web app component as well. The source is located under the /website directory. Please note that you will need to edit /website/assets/js/main.js to connect to your own server instead of ours:
var socket = new io.connect('http://yourhost:2000');
We welcome your help in improving iOStream. It started as a quick-and-dirty hackathon project and proof of concept, and we'd love to see what the community does with it.
We are releasing iOStream (website, server, and iOS SDK) under the Reciprocal Public License v1.5. You are free to do what you want with the source, but we ask that you release any modified versions as open-source software to the public.
Thanks to Philipp Kyeck (http://beta-interactive.de) for the Objective-C iOS library and Kishikawa Katsumi (http://kishikawakatsumi.com/) for the initial basis of the screen-recording iOS code, both of which were licensed under the MIT license (see /sdk for a copy).