This crate provides locale-related codes/identifiers and any standards-based information concerning them. For example, ISO-639 language identifiers, or ISO-3166 country identifiers.
use locale_codes::{country, currency, region};
let mexico = country::lookup_country("MEX").unwrap();
println!("{:?}", mexico);
let mexico_region = country::lookup_region(mexico.country_code).unwrap();
println!("{:?}", mexico_region);
let currencies = currency::currencies_for_country_name(mexico_region.name.as_str());
println!("{:?}", currencies);
The following describe two code generation steps that are executed outside the normal build process as the output is stored in Git and versioned based on external factors.
The script create-data-modules
on the other hand is used to process files downloaded, or scraped, from
standards web sites to create data used by the library. This data is generated
as JSON files in the src/codes/data
folder and read as a part of the
build for codes
modules using the Rust include!
macro.
Currently data is generated for the following standards:
- ISO 639 Codes for the representation of names of languages; Parts 1-4, 2-character and 3-character codes supported.
- ISO 3166 Codes for the representation of names of countries and their subdivisions; Both 2- and 3-character codes are supported.
- ISO 4217 Codes for the representation of currencies; alphabetic and numeric codes supported.
- ISO 15924 Codes for the representation of names of scripts; alphabetic and numeric codes supported.
- 0.3.0 - collapsed module hierarchy.
- 0.2.0 - extracted from simple-locale.
- Determine naming convention between the names in the
codes
andsettings
crates.- Expect that the names in code modules will be changed to reflect those in the settings.