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...that generates a Matrix4f that I can pass to my vertexshader to convert world coordinates to NDC.
This currently works... kinda. Everything that gets rendered is inverted on the Y-axis (upside down).
I've looked for solutions online, tried the various invert-methods of the Matrix4f-class,
but everything I tried just does not render anything (the matrix is probably modified in a weird way)...
The text was updated successfully, but these errors were encountered:
Oh wow. The issue actually does not have anything to do with JOML. I rendered my frame buffers upside down...
JOML works perfectly fine, and no further method calls were needed.
Thank you for making JOML (I would have to write A LOT of code otherwise...)!
I need help with creating the projection-view matrix for a perspective camera.
I have this piece of code already...
...that generates a
Matrix4f
that I can pass to my vertexshader to convert world coordinates to NDC.This currently works... kinda. Everything that gets rendered is inverted on the Y-axis (upside down).
I've looked for solutions online, tried the various invert-methods of the
Matrix4f
-class,but everything I tried just does not render anything (the matrix is probably modified in a weird way)...
The text was updated successfully, but these errors were encountered: