Sometimes CollidingEntities will accumulate all the collided entities, sometimes not #161
Labels
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Bug
Something isn't working
Sometimes CollidingEntities starts behaving incorrectly. Sometimes after the end of a collision with an object, its entity is not removed from the list, resulting in a hang in the air for the player's dynamic controller, as shown below. In case the incorrect behavior of the component has started, it starts accumulating in CollidingEntities all entities it has encountered. Sometimes incorrect behavior is not observed.
Cube controller code:
Full code can be founded at https://github.com/rewin123/space_editor/blob/v0.1/examples/platformer.rs
Tested on 8b2ea8f in main branch
The text was updated successfully, but these errors were encountered: