Skip to content

CTAG TBD >>to be determined<< an extendible open source Eurorack sound module

License

Notifications You must be signed in to change notification settings

josefinHeilig/ctag-tbd

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

CTAG TBD >>to be determined<<

draft-release

CTAG-TBD

Documentation (in the works):

Summary table of all available plugins. Documentation on TBD usage can be found here (Google Docs) Tutorial videos in YouTube playlist

Update procedure

Easiest way to update is to use the ready made releases from github. Flash the ctag-tbd.bin and storage.bin from the TBD web ui (within the configuration menu). Alternatively you can connect a USB cable to the TBD and use the serial flasher from esp idf (see how to flash below). In order to use the sample rom, you can upload from the edit sample rom page factory sample data (sample-rom.tbd).

What it is:

  • The eierlegende Wollmilchsau (German for swiss army knife) audio processing module.
  • Offering already more than 50 high quality audio generators and effects.
  • Open source Eurorack sound module based on the ESP32.
  • With an easy to extend audio plugin architecture.
  • What you make it.

Why it is:

  • A group of audio enthusiasts enjoying coding and hardware making.
  • Build a platform to learn, build and practise skills, and engage students.
  • To allow anyone to understand technology by offering open access.
  • To squeeze and optimize code so that it can work on a small embedded system.
  • Because we can.
  • To fight boredom and despair of Corona Virus!

Features:

  • More than 50 high quality audio generators and effects.
  • Easy DSP plugin development.
  • NEW!!! Sample ROM playback and wavetable oscillator with user wavetables from sample ROM details here
  • NEW!!! Simulator for cross platform plugin development without hardware module (speeds up plugin development, better code verification).
    • Check description here
  • NEW!!! Cloud compiler to build firmwares with plugin subsets, allows to optimize sample-rom size (NOTE: Binaries from cloud compiler can be flashed only through serial connection!)
  • With web UI user interface by wireless browser access.
  • Through a REST-API.

Version log

See here...

Potential new features / current limitations / work to be done:

  • More plugins.
  • VULT support.
  • Bug identification and fixing.
  • Code refactoring to make things more beautiful.
  • More user friendly interaction.
  • Documentation / tutorials.
  • Your ideas?

How to engage yourself:

  • Join the enthusiastic developer team on Github.
  • Help build and spread the hardware module (and the word).
  • Help documenting.
  • More ideas?

How to build

NEW!!! You can build custom firmwares with plugin subsets and to increase sample-rom using the cloud compiler. No need for a toolchain on your own system.

For developing your own plugins / make TBD yours, you need C/C++ skills. You may want to check the TBD simulator for easy plugin development without TBD hardware.

You can build the firmware using a Github action. Just fork the ctag-tbd repo to your Github account and enable the supplied Github action. Enter the Github actions menu and select e.g. the "draft-release" action. Click the "Run workflow" button. Upon successful completion, your binaries will be available as .zip archive as output of your run.

If you prefer to have a dev environment on your own, install espressif esp-idf, instructions are here. Use git to checkout esp-idf release/v4.1 (TBD may build also with newer versions, you can try), do this within the esp-idf folder:

git checkout release/v4.1
git submodule update
sudo ./install.sh

You may need to upgrade CMake to version 3.16 or higher. Then follow these steps to create the firmware image:

git clone https://github.com/ctag-fh-kiel/ctag-tbd.git
cd ctag-tbd
git submodule update --init --recursive
idf.py build

Devcontainers

Devcontainers allow users to develop in an isolated container, with all the dependencies installed and with the features of an IDE. Currently there are two methods supported.

Currently both devcontainers are using release/v4.4 version of esp-idf

Gitpod

Gitpod offers free online workspaces, just by pressing this button, you'll have access to a development environment for ctag-tbd in a browser tab: Open in Gitpod

VsCode Devcontainers

Visual Studio Code also offers developing inside a Container, but for this approach, the user will need to install:

Open the repository folder with Visual Studio Code and open the container, there are several ways to open the container:

  • When opening Visual Studio Code, a popup will come up asking to open reopen the folder in a Container, click Reopen in Container
  • Open the Command Palette and select Remote-Containers: Reopen in Container
  • Use the open in a remote window button on the bottom left corner to Reopen in Container

By default, the image will be pulled from esp-idf-env, but users can also build it from the Dockerfile by editing the .devcontainer.json

tbd cloud compiler

The tbd cloud compiler allows you to reduce the size of the ctag-tbd firmware, therefore making up more free space for your samples, by removing one or multiple plug-ins that you don't want to use with your module via a web ui. It makes use of GitHub actions running in your own forked repository and therefore doesn't depend on any toolchain installed on your own system. For more information take a look at the user guide.

How to flash

Either use the binaries available from the releases at github to flash through the TBD's web ui.

Or use ESP Tool to flash through a USB connection with your PC (check this script).

If you have ESP IDF installed (the whole development environment), use:

idf.py flash monitor

About

CTAG TBD >>to be determined<< an extendible open source Eurorack sound module

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 87.0%
  • C 7.7%
  • HTML 3.4%
  • CMake 1.2%
  • Assembly 0.3%
  • JavaScript 0.2%
  • Other 0.2%