An OpenGL application written in C that demonstrates stenciled shadow volumes.
C
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ChangeLog
Makefile
README
main.c
my_endian.c
my_endian.h
pcx.c
scene.c
texture.pcx

README

This is an OpenGL demo featuring stenciled shadow volumes,
created for an article at http://www.3ddrome.com/
It's been developed and tested on Slackware Linux.

To build it, just run 'make' (you may have to edit the
Makefile). This will create an executable called 'main'
that you can then run - press the space bar to toggle
lighting in the demo.

The code is distributed under a BSD-style license.

Josh Beam
http://joshbeam.com/