A Pacman clone written in Go using Ebitengine.
- Keyboard input
- Arrow up or W: go up
- Arrow down or S: go down
- Arrow left or A: go left
- Arrow right or D: go right
- Sound effect
- Play a WAV file when game starts
- Play two WAV files when Pacman eats a dot
- Play a WAV file when Pacman eats a power pellet
- Play a WAv file when Pacman eats a ghost
- Ghosts
- Create the four ghosts when the game starts: Blinky, Pinky, Inky and Clyde
- The ghosts moves randomly: every time it reaches a tile, the next tile is recalculated randomly
- Implement more IA for ghots
- Scoreboard showing lives left, current score e current level