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@jp7677 jp7677 released this 13 Nov 14:39
· 518 commits to master since this release
  • Add entry points needed for NVIDIA DLSS 2.x for D3D12 by forwarding the relevant calls into VKD3D-Proton, this requires VKD3D-Proton 2.5. See also this note about DLSS 1.x.
  • Add entry points needed for NVIDIA DLSS 2.x for D3D11 by forwarding the relevant calls into DXVK, this requires DXVK 1.9.3. See also this note about DLSS 1.x.
  • Add support for SetDepthBoundsTest for D3D12. This feature is directly supported by newer versions of D3D12, but e.g. certain versions of Frostbite Engine still use NVAPI for this feature (#45).
  • Logging level defaults to none, logging must be explicitly enabled now by setting DXVK_NVAPI_LOG_LEVEL to info.
  • Fetch subsystem ID from NVML when NVML is available. This might help identifying the current GPU (#50).
  • Use NVML to query current performance state when NVML is available.

Building DXVK-NVAPI requires MinGW 9 and Python 3 from this version on.