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DrawFBP modified to use double buffering #63

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jpaulm opened this issue Jul 12, 2021 · 3 comments
Closed

DrawFBP modified to use double buffering #63

jpaulm opened this issue Jul 12, 2021 · 3 comments

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@jpaulm
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jpaulm commented Jul 12, 2021

Hi @bergm , one of your main comments on DrawFBP was that it is a bit slow - I have put up a new release (3.0.0) which uses double buffering (at least my imperfect understanding of it!). On my machine there is not much obvious difference in performance, but I am hoping that you will see an improvement - so I would appreciate it very much if you could give it a try!

The changes were fairly extensive, so I may well have introduced new, unexpected bugs. Please let me know of any issues that you run into! For the same reason, I have not yet put it up on Maven. So v3.0.0 can be found on build/libs or Releases... I would really appreciate it if you could give it a test run!

PS If there is no appreciable difference in performance, perhaps you could take a quick look at the paint and paintComponent methods in DrawFBP.java ...

PS @bobcorrick Don't know if you want to take a look at this release... I know you are pretty busy, but your skill at finding bugs would be very helpful as well!

Thank in advance!

Paul

@bergm
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bergm commented Jul 12, 2021

Thank you, Paul. I will try it tomorrow and report back. I'll very much appreciate your efforts!
Thanks again, Michael

@jpaulm
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jpaulm commented Jul 13, 2021 via email

@jpaulm
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jpaulm commented Jul 17, 2021

Seems to be working - closing issue!

@jpaulm jpaulm closed this as completed Jul 17, 2021
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