Use StructManager to manage Deci2Handlers. #2126
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name: Build Windows | |
on: [push, pull_request] | |
env: | |
VULKAN_SDK_VERSION: '1.3.268.0' | |
QT_VERSION: '5.15.2' | |
jobs: | |
build_windows: | |
strategy: | |
matrix: | |
build-type: ['Visual Studio 16 2019'] | |
target-platform: ['x64', 'Win32'] | |
include: | |
- target-platform: 'x64' | |
arch-type: 'x86_64' | |
qt-arch: 'win64_msvc2019_64' | |
installer-script: 'installer64.nsi' | |
- target-platform: 'Win32' | |
arch-type: 'x86_32' | |
qt-arch: 'win32_msvc2019' | |
installer-script: 'installer32.nsi' | |
runs-on: windows-2019 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 | |
- name: Force Fetch Git Tags | |
run: git fetch --tags --force | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v1.1 | |
- name: Cache Vulkan SDK | |
uses: actions/cache@v3 | |
id: cache-vulkansdk | |
with: | |
path: VulkanSDK.exe | |
key: ${{ runner.os }}-VulkanSDK-${{ env.VULKAN_SDK_VERSION }} | |
- name: Download Vulkan SDK | |
if: steps.cache-vulkansdk.outputs.cache-hit != 'true' | |
run: curl -L --silent --show-error --output VulkanSDK.exe https://sdk.lunarg.com/sdk/download/${{ env.VULKAN_SDK_VERSION }}/windows/VulkanSDK-${{ env.VULKAN_SDK_VERSION }}-Installer.exe?Human=true | |
- name: Install Vulkan SDK | |
run: | | |
cmd.exe /c start /wait .\VulkanSDK.exe in --al --im -c com.lunarg.vulkan.32bit | |
echo "VULKAN_SDK=C:\VulkanSDK\${{ env.VULKAN_SDK_VERSION }}" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append | |
- name: Install OpenAL | |
uses: crazy-max/ghaction-chocolatey@v3 | |
with: | |
args: install -y openal openalsdk | |
- name: Install Qt | |
uses: jurplel/install-qt-action@v3 | |
with: | |
version: ${{ env.QT_VERSION }} | |
arch: ${{ matrix.qt-arch }} | |
cache: true | |
cache-key-prefix: ${{ runner.os }}-${{ matrix.qt-arch }}-QtCache | |
- name: Set SHORT_HASH | |
run: | | |
$short_hash = "${{ env.LONG_HASH }}".substring(0, 8) | |
echo "VALUE=$short_hash" >> $env:GITHUB_OUTPUT | |
id: short_hash | |
env: | |
LONG_HASH: ${{ github.sha }} | |
- name: Generate CMake Project | |
run: | | |
mkdir build | |
cd build | |
cmake .. -G"${{ matrix.build-type }}" -A ${{ matrix.target-platform }} -T v141_xp -DUSE_QT=on -DBUILD_LIBRETRO_CORE=yes | |
- name: Build | |
run: | | |
cd build | |
cmake --build . --config Release | |
- name: Run Tests | |
run: | | |
cd build | |
ctest -C Release | |
- name: Prepare states DB | |
run: | | |
pip3 install requests | |
python3 .github/CI_MISC/build_compatibility_db.py | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- name: Prepare Installer Package | |
run: | | |
cd build | |
${{ env.Qt5_DIR }}\bin\windeployqt.exe ./Source/ui_qt/Release --no-system-d3d-compiler --no-quick-import --no-opengl-sw --no-compiler-runtime --no-translations | |
cd .. | |
makensis.exe ./installer_win32/${{ matrix.installer-script}} | |
- name: Upload a Build Artifact Installer | |
uses: actions/upload-artifact@v3 | |
with: | |
name: Play_Windows_${{ matrix.target-platform }}_Installer | |
path: installer_win32\*.exe | |
- name: Upload a Build Artifact Libretro Core | |
uses: actions/upload-artifact@v3 | |
with: | |
name: Play_Windows_${{ matrix.target-platform }}_libretro | |
path: build\Source\ui_libretro\Release\play_libretro.dll | |
- name: Upload to S3 | |
if: ${{ env.AWS_ACCESS_KEY_ID != null}} | |
run: | | |
aws s3 cp installer_win32/ s3://playbuilds/${{ env.SHORT_HASH }}/ --acl public-read --recursive --exclude "*" --include "*.exe" | |
aws s3 cp build/Source/ui_libretro/Release/play_libretro.dll s3://playbuilds/${{ env.SHORT_HASH }}/play_libretro_${{ env.ARCH_TYPE }}.dll --acl public-read | |
env: | |
ARCH_TYPE: ${{ matrix.arch-type }} | |
SHORT_HASH: ${{ steps.short_hash.outputs.VALUE }} | |
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | |
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | |
AWS_DEFAULT_REGION: 'us-east-2' |