Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Build libretro core for iOS #1359

Merged
merged 1 commit into from
Mar 5, 2024

Conversation

warmenhoven
Copy link
Contributor

Similar to the flycast core, I've added a check that retroarch does on iOS to see if JIT is likely to work, and fail to load the game if JIT is not enabled.

In order to pick up that environ flag, I had to pull in a newer version of libretro.h. There shouldn't be any functional change, but the diff looks abnormally large because 1) it's been a while and 2) it looks like there was code style formatting applied to the play! version?

@jpd002
Copy link
Owner

jpd002 commented Mar 5, 2024

Thanks for this! Yeah, the libretro.h file has been formatted mistakenly in the past, but it's been removed from the script that checks formatting since then, so, it's a good thing that it's been restored to its good state.

@jpd002 jpd002 merged commit 79cb837 into jpd002:master Mar 5, 2024
13 checks passed
@warmenhoven warmenhoven deleted the warmenhoven/pr/libretro-ios branch March 6, 2024 16:14
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants