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Source code for the Android game developed on my YouTube tutorial. Made using libGDX, Scene2D, Box2D.

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Jump Don't Die

This is a libGDX + Scene2D + Box2D prototype game. The code here will show you how to do an Android game using both Scene2D and Box2D at the same time. It is the code used in the YouTube tutorial series How to make Android games (Cómo hacer un juego para Android).

Test it out now

Just want to give a quick try to the compiled application? Try it out on the Google Play Store:

Get it on Google Play

Google Play and the Google Play logo are trademarks of Google Inc.

Packages

Root package is es.danirod.jddprototype. Subpackages:

  • scene2d: This is the code that we did in Part 2, where we learnt about Stage, Actor and things like that.
  • box2d: This is the code that we did in Part 3, where we learnt about World, Body, Fixture, Collision and such.
  • game: This is the code that we did in Part 4, this is the actual game we develop by combining Box2D and Scene2D.

License

This source code is released to the wild into the terms of the GNU General Public License. Here comes the legal boilerplate. Full license terms on the COPYING file.

Jump Don't Die
Copyright (C) 2015-2016  Dani Rodríguez <danirod@outlook.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

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Source code for the Android game developed on my YouTube tutorial. Made using libGDX, Scene2D, Box2D.

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