Unity Netcode Samples is an open-source project that showcases the usage of Unity's new Netcode Networking library. The library provides an easy-to-use networking solution for Unity games, allowing developers to create multiplayer games and experiences quickly and efficiently. I will be adding various sample and project types to this project.
- Real-time multiplayer networking.
- Server-authoritative architecture.
- Predictive and smooth player movement.
- Client-side prediction and reconciliation for smooth gameplay.
- Network object interpolation and extrapolation for seamless synchronization.
To run the Unity Netcode Samples project, you will need to have the following installed:
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Unity 2021.2 or later.
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Visual Studio or another code editor.
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Once you have these installed, follow these steps:
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Clone the repository to your local machine.
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Open the project in Unity.
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Run the server scene to start the server.
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Run the client scene to start the client and connect to the server.
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Play around with the included samples and experiment with your own ideas.
We welcome contributions to the project! If you would like to contribute, please follow these steps:
- Fork the repository
- Make your changes and test them thoroughly
- Submit a pull request with a clear description of your changes
This project is licensed under the MIT License. You are free to use and modify the code as you see fit, as long as you give credit.