Class representing a pseudorandom number manager. Includes Mersenne Twister uniform distribution, Box Mueller gaussian distribution, n-sided die rolling, history of variable max size, elementary statistics, and scale/clip/round convenience functions. Each instance can be seeded but also automatically generates its own random seed on creation.
.random
- add tests for optional gaussian functionality- does setting maxHistory reset the history array? should it? if not how should it handle truncating?
- audit/optimize tests - originally (mostly) for older version are they all still valid?
npm i @justkd/roll
yarn add @justkd/roll
import { Roll } from '@justkd/roll';
import type { Seed } from '@justkd/roll';
Use the static method .random
to generate a random number in the range 0-1.
const rand = Roll.random(); // float 0-1
Use the static method .d
to generate a random integer in the range 1-n.
const d20 = Roll.d(20); // int 1-20
Use instance methods to track history and expose statistic functions.
const roll = new Roll();
let i = 10;
while (i--) roll.random();
const history = roll.history(); // retrieve the internal history
const avg = roll.mean(); // retrieve the current average
Roll
can use either uniform (normal) or gaussian distribution.
const roll = new Roll();
/* convenience function, same as `.uniform()` */
const random = roll.random();
/* random number in the range 0-1, uniform (normal) distribution */
const uniform = roll.uniform();
/* random number in the range 0-1, gaussian distribution, undefined skew (same as 0 skew) */
const gaussian = roll.gaussian();
/* random number in the range 0-1, gaussian distribution, skewed RIGHT (normalized -1 to 1) */
const gaussianSkew = roll.gaussian(0.15);
Roll
can use either uniform (normal) or gaussian distribution (part II).
const roll = new Roll();
/* random integer in the range 1-6, uniform (normal) distribution */
const d6 = roll.d(6);
/* random integer in the range 1-8, gaussian distribution, no skew */
const d8 = roll.d(8, 0);
/* random integer in the range 1-12, gaussian distribution, skewed LEFT (normalized -1 to 1) */
const d12 = roll.d(12, 0.85);
/* random integer in the range 1-20, gaussian distribution, skewed RIGHT (normalized -1 to 1) */
const d20 = roll.d(20, -0.35);
Each instance of Roll
can be given a maxHistory
.
const roll = new Roll({ maxHistory: 1000 });
let i = roll.maxHistory();
while (i--) roll.random();
const stats = {
history: roll.history(),
mean: roll.mean(),
median: roll.median(),
modes: roll.modes(),
stdDev: roll.stdDev(), // standard deviation normalized 0-1
};
Note: While each instance of Roll
will allow using both normal and gaussian distribution, you should use different instances if you need to track the distribution over time.
const maxHistory = 1000;
const uniformRoll = new Roll({ maxHistory });
const gaussianRoll = new Roll({ maxHistory });
let i = maxHistory;
while (i--) {
uniformRoll.d(10);
gaussianRoll.d(31, 0.24);
};
const uniformStats = {
history: uniformRoll.history(),
mean: uniformRoll.mean(),
median: uniformRoll.median(),
modes: uniformRoll.modes(),
stdDev: uniformRoll.stdDev(),
};
const gaussianStats = {
history: gaussianRoll.history(),
mean: gaussianRoll.mean(),
median: gaussianRoll.median(),
modes: gaussianRoll.modes(),
stdDev: gaussianRoll.stdDev(),
};
Set the max history in the constructor or with the instance method.
/* set the initial `maxHistory` to `99`, default is `maxHistory === Infinity` */
const roll = new Roll({ maxHistory: 99 });
/* returns the current `maxHistory` if no param is given */
console.log(roll.maxHistory()); // `maxHistory === 99`
roll.maxHistory(10); // set instance `maxHistory` to `10`
console.log(roll.maxHistory()); // `maxHistory === 10`
Giving Roll
a max history will allow you to calculate rolling statistics.
const roll = new Roll({ maxHistory: 10 });
setInterval(() => {
const rand = roll.d(6);
const avg = roll.mean();
const history = roll.history();
console.log(rand, avg, history);
}, 1000);
Round to n
decimal places using the static method Roll.round()
.
const roll = new Roll();
const rand = roll.random();
const n = 2;
const rounded = Roll.round(rand, n);
const whole = Roll.round(rand * 100, 0)
// Roll.round(0.75, 0) === 1
// Roll.round(0.5, 0) === 1
// Roll.round(0.49, 0) === 0
// Roll.round(0.75, 1) === 0.8
// Roll.round(0.424242, 3) === 0.424
Numbers can be scaled from any known range to another using the static method Roll.scale()
.
const n = Roll.random();
const r1 = [0, 1]; // initial range
const r2 = [5, 72]; // target range
const scaled = Roll.scale(n, r1, r2); // if `n === 0.5` then `scaled === 33.5`
// Roll.scale(0.5, [0, 1], [-1, 1]) === 0
// Roll.scale(0.75, [0, 1], [0, 2]) === 1.5
// Roll.scale(55, [2.3, 98.6], [33.42, 87.55]) === 63.04254413291797
// Roll.scale(12975.2123, [0, 9001], [0, 1]) === 1.4415300855460504
Numbers can be clipped to a minimum and maximum allowed value using the static method Roll.clip()
.
const n = Roll.random();
const min = 0.2;
const max = 0.8;
const clipped = Roll.clip(n, [min, max]);
// Roll.clip(1, [0, 0.5]) === 0.5
// Roll.clip(-1, [1.5, 10]) === 1.5
// Roll.clip(0.5, [0, 1]) === 0.5
Generate a whole number between 1 and MAX_SAFE_INTEGER using gaussian distribution.
const getGaussianWhole = () => {
const n = Roll.random(0);
const scaled = Roll.scale(n, [0, 1], [1, Number.MAX_SAFE_INTEGER]);
const whole = Roll.round(scaled, 0);
return whole;
}
console.log(getGaussianWhole())
Generate and set a new random seed with the static method Roll.createRandomSeed()
and instance method roll.seed()
.
const roll = new Roll();
/* returns the current `seed` if no param is given */
console.log(roll.seed());
const newSeed = Roll.createRandomSeed();
/* set the seed for the given instance (this will clear the history) */
roll.seed(newSeed);
/**
* Allowed seed types.
* A `number`, `number[]`, `Uint32Array`, or `undefined` representing a seed value.
* @typedef {( number | number[] | Uint32Array | undefined )} Seed
*/
type Seed = number | number[] | Uint32Array | undefined
/**
* Generates a 53-bit random real in the interval [0, 1] with uniform distribution.
* @returns {number}
* @readonly
*/
readonly uniform: () => number
/**
* Generates a 53-bit random real in the interval [0, 1] with gaussian distribution.
* @param {number} [skew=0] - In the range [-1,1]. Negative values skew data RIGHT,
* and positive values skew data LEFT.
* @returns {number}
* @readonly
*/
readonly gaussian: (skew: number = 0) => number
/**
* Convenience function. Same as `.gaussian` if `skew` is a `number`, same as
* `.uniform` if `skew` is `undefined`.
* @param {number} [skew] - In the range [-1, 1]. Negative values skew data RIGHT,
* positive values skew data LEFT.
* @note Pass `0` to use gaussian distribution without skew.
* @returns {number}
* @readonly
*/
readonly random: (skew?: number) => number
/**
* Simulates a die-rolling metaphor. First generates a 53-bit random real in the
* interval [0, 1] with uniform or gaussian distribution, then scales it to a range
* `[1, n]` where `n` is the number of sides, then rounds to whole number.
* @param {number} sides - The number of sides the die should represent.
* Allows but ignores decimal places.
* @param {number} [skew] - In the range [-1, 1]. Negative values skew data RIGHT,
* positive values skew data LEFT.
* @note Pass `0` to use gaussian distribution without skew.
* @returns {number}
* @readonly
*/
readonly d: (sides: number, skew?: number) => number
/**
* Set the seed or get the current seed if no param is given. Automatically
* clears `history` when setting a new seed.
* @param {Seed} [seed] - Unsigned 32-bit integer or number array of arbitrary size/values.
* @returns {Seed} Returns the current seed.
* @readonly
*/
readonly seed: (seed?: Seed) => Seed
/**
* Retrieve a copy of the internal history array with no references.
* @returns {number[]} Returns the current `history`.
* @readonly
*/
readonly history: () => number[]
/**
* Set the maximum `history` size or get the current size if no param is given.
* Default on instance creation is `Infinity`.
* @param {number} [size] - The desired maximum history size.
* @returns {number} Returns the current `maxHistory`.
* @readonly
*/
readonly maxHistory: (size?: number) => number
/**
* Reset the internal `history` array. Does not change current `maxHistory`.
* @readonly
*/
readonly clearHistory: () => void
/**
* Calculate the statistical mean of a given `number[]` or the current `history`.
* @param {number[]} [arr] - Target array on which to operate.
* Defaults to the current `history` if `arr` is `undefined`.
* @returns {number}
* @readonly
*/
readonly mean: (arr?: number[]) => number
/**
* Calculate the statistical median of a given `number[]` or the current `history`.
* @param {number[]} [arr] - Target array on which to operate.
* Defaults to the current `history` if `arr` is `undefined`.
* @returns {number}
* @readonly
*/
readonly median: (arr?: number[]) => number
/**
* Calculate the statistical modes of a given `number[]` or the current `history`.
* @param {number[]} [arr] - Target array on which to operate.
* Defaults to the current `history` if `arr` is `undefined`.
* @returns {number[]}
* @readonly
*/
readonly modes: (arr?: number[]) => number[]
/**
* Calculate the standard deviation of a given `number[]` or the current `history`.
* @param {number[]} [arr] - Target array on which to operate.
* Defaults to the current `history` if `arr` is `undefined`.
* @returns {number} Standard deviation normalized [0, 1].
* @readonly
*/
readonly stdDev: (arr?: number[]) => number
/**
* Convenience function. Same as `.gaussian` if `skew` is a `number`,
* same as `.uniform` if `skew` is `undefined`.
* @param {number} [skew] - In the range [-1, 1]. Negative values skew data RIGHT,
* positive values skew data LEFT.
* @note Pass `0` to use gaussian distribution without skew.
* @returns {number}
* @static
*/
static random(skew?: number): number
/**
* Convenience function to generate a randomly seeded random number
* in the range 1-sides.
* @param {number} sides - The desired number of sides to simulate.
* @param {number} [skew] - In the range [-1,1]. If `skew` is a number,
* `Roll.d` will use gaussian distribution instead of normal distribution.
* @note Pass `0` to use gaussian distribution without skew.
* @returns {number}
* @static
*/
static d(sides: number, skew?: number): number
/**
* Generate a random seed array using `window.crypto`. Falls back to `node.crypto`
* or a final fallback to using `Math.random()` to fill an array.
* @return {number[]} Randomly generated `number[]` of random size [20,623] and values.
* @static
*/
static createRandomSeed(): number[]
/**
* Scale a value from a known range to a new range.
* @param {number} value - The initial value.
* @param {[number, number]} r1 - The initial range [min, max].
* @param {[number, number]} [r2] - The target range [min, max].
* @note Shorthand: If `r1` is not `[0, 1]` and `r2` is `undefined`,
* the actual `r1` is assumed to be `[0, 1]` and the actual `r2`
* is assumed to be the given `r1`.
* @returns {number}
* @static
* @example
* const n = 50
* const scaled = Roll.scale(n, [0, 100], [0, 1]) // scaled === 0.5
* @example
* // we can use the shorthand when we know the input value is in the range [0, 1]
* const n = Roll.random()
* const scaled = Roll.scale(n, [0, 10]) // scaled === 5
*/
static scale(
value: number,
r1: [number, number],
r2: [number, number],
): number
/**
* Limit a value to a hard minimum and maximum.
* @param {number} value - The initial value.
* @param {[number, number]} range - Two-element array containing
* the minimum and maximum possible values.
* @returns {number}
* @static
*/
static clip(
value: number,
range: [number, number],
): number
/**
* Round a value to a specific number of places.
* Decimal values < 5 (for any given place) are rounded down.
* @param {number} value - The initial value.
* @param {number} [places=0] - The desired number of decimal places.
* `0` results in a whole number. Default is `places=0`.
* @returns {number}
* @static
*/
static round(
value: number,
places: number
): number