Releases: jval1972/DelphiDoom
Releases · jval1972/DelphiDoom
Version 2.0.7.735
Version 2.0.7 build 735 - (20220501)
- Fixed problem when starting from different folder than the executable. (https://www.doomworld.com/forum/topic/92113-delphidoom-207734-udmf-umapinfo-mbf21-apr-28-2022/?do=findComment&comment=2487932)
- Fixed crash when entering automap mode in certain screen resolutions. (https://www.doomworld.com/forum/topic/92113-delphidoom-207734-udmf-umapinfo-mbf21-apr-28-2022/?do=findComment&comment=2488715)
- Fixed drawing problem in OpenGL mode when changing screen resolution.
- Improved overlay drawing accuracy in hi-res.
- Displays statistics in automap (Doom branch).
Version 2.0.7.734
Version 2.0.7 build 734 - (20220428)
- Fixed problem in wide status bar when changing screen resolution (software rendering).
- Fixed problem in wide status bar when the menu shades the background (OpenGL rendering).
- Corrections to external textures caching in software rendering mode.
- Virtual filesystem places hi-res textures in 'TEXTURES' directory.
- Wall textures can be loaded from pk3/zip filesystem without a TEXTUREx equivalent. They must be located inside "TEXTURES" folder.
- Fixed problem with lump reading when a namespace was required.
- It will load KVX voxels even if the ".kvx" extension is not defined in VOXELDEF.
- Improved ZDoom compatibility in VOXELDEF lumps.
- Added usepk3textures console variable. When true, it will load additional resources from pk3. Default is false.
- Support for TX_START/TX_END namespace (if the usepk3textures console variable is set to true).
- Load flats in HI_START/HI_END namespace (if the usepk3textures console variable is set to true).
- Faster startup, by omitting parsing the default and unedited GAMEDEF lump. Instead it uses the build-in info.
- Display correct quit messages depending on game.
- Vulgar messages will be displayed only if the vulgarquitmessages console variable is set to true (default is false).
- 8bit transparency LUTs are calculated in multiple threads to speed-up startup.
- Fixed dynamic lights problem with palette changes and gamma changes in 8 bit color mode.
- Speed optimizations to PascalScript initialization.
- Speed optimizations to startup memo text output.
- Default value for zaxisshift set to false.
- Default value for drawcrosshair set to false.
- By default does not display the ENDOOM screen.
- Default value for automaptraceplayer set to 0.
- Load defaults before any other action to avoid some defaults not registering.
- Displays loading time at startup.
- Proper menu stretch in widescreen mode.
- Glow light effects set off by default. Use LIGHTDEF instead.
- Added option to use mouse for player movement (back and forward). It can be accessed from the Menu ("Options/Controls/Y Mouse axis").
- Speed optimizations to ACTORDEF parsing.
- If the M_EPISOD lump is missing it displays appropriate text.
Version 2.0.7.733
- Small optimizations to plane rendering (software mode).
- Fixed missiles not exploding in lower textures with sky ceiling.
- Speed optimizations to transparent sprite rendering (eg plasma shot).
- Small speed optimizations to renderstyle Add & Subtract in 8 bit color mode.
- Added SPIN field in VOXELDEF lumps, it combines DROPPEDSPIN & PLACEDSPIN behavior.
- If depthbuffer is active will draw sprites from front to back to avoid overdraw.
- Fixed some voxel glitches for voxels on a 3d floors.
- Speed optimizations to slope software rendering.
- Small optimizations to software depthbuffer.
- Optimization to multithreading walls software rendering.
- Uncapped framerate scales better in multi-core CPUs.
- Added interpolatereducelag console variable. When set, it will try to reduce lag. Default is "false".
- New menu for uncapped framerate (Options/Display/Advanced/Uncapped FrameRate).
- More efficient segs clipping to speedup rendering of huge maps.
- Added r_voxellightmapaccuracy console variable. Values are 0, 1 & 2 for low, normal & high accuracy. Default is 1. It can be set from the Lightmap menu.
- Speed optimization to the software rendering lightmap.
- Speed optimizations to voxel software rendering.
- Improved uncapped framerate integrity and performance.
- Proper windowed mode (Software & OpenGL).
- The player can choose to use CAPS LOCK for autorun.
- Statusbar stretch in widescreen.
- Added statusbarstretch console variable. It can be set from the Menu (Display/Advanced/Aspect Ratio).
- The statusbar highlights the number 3 if you have the super shotgun but not the shotgun.