Simple Path Tracer using OpenGL Compute Shaders, following Peter Shirley's Book and Alan Wolfe's Blog.
- dear imgui
- stb_image
- GLM, SDL, GLEW
- IBL using Equirectangular HDRIs
- Thin lens depth-of-field
- Basic Tonemapping controls
- IBL importance sampling
- 'Proper' BSDF
- Model Loading & BVH construction (yuck!)