Optimized final blit to the screen render target #65
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When bumping the table, instead of offsetting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
Maybe not that much difference on PC, but this made my Wii port from ~30fps to 60fps.