- This is the coding test for prospective supahands engineers.
- It is a modified traveling salesman problem using a graph represented in code as an adjacency matrix in the variable hunting_map.
- The matrix is unweighed.
- The matrix should not be changed.
- Clone this repo
- Solve the appropriate version of the test, be it in python, ruby or js.
- Make a fork, and then create a PR for the fork when you are ready for answer submission!
- Notify careers@supahands.com upon PR request with link to PR and demonstration of PR ownership.
- In the event you are unfamiliar with this workflow, please refer to this link
- Dutch and Dylan (D&D) have just met up at a jungle retreat to go on a hunt, they intend to hunt wild jungle boars.
- They pull out a map that represents the good hunting spots in the jungle that they are hunting in as nodes on a graph.
- At a node, D&D can decide to either rest or hunt.
- D&D need to rest during the hunt as hunting consumes stamina, D&D start with 3 stamina each.
- Resting returns 2 stamina, resting cannot bring stamina above 3.
- Hunting at a node consumes 1 stamina, traveling from node to node consumes 1 stamina.
- A hunter with 0 stamina cannot hunt, but can rest to recover stamina.
- The graph is directed, D&D cannot traverse back and forth between nodes. D&D can either hunt together or split up.
- A node can be hunted in multiple times, however a node provides diminishing returns as it is hunted in.
- A node starts with 3 boar, and each hunt will reduce the number of boar by 1, when the number of boars in a node reaches 0, no new boar can be hunted there.
- D&D can hunt together or split up, either way they have a 100% chance of bagging a boar.
- However if they choose to split up, hunting consumes 2 stamina, but this allows D&D to bag 2 boars a turn.
- FYI, the hunting map is provided in the source code as an array, you probably want to convert it to a matrix of some sort.
- Resting, hunting and moving from node to node consumes 1 turn, note that if D&D are moving separately, they do not each consume one turn.
- I leave it up to your imagination how you should implement D&D moving separately, maybe there should be each turn D&D are allowed 1 action each? (Hint hint)
- D&D end the hunt at node "K", at which they get to the choppa
- The solution should be object oriented, based on DRY and single responsibility principles.
- Expect to implement some kind of search or crawl
- Provide comments in code to explain implementation
- The output should be in the format of an STDOUT (println to the terminal)
- The number of boars bagged and the path of the hunt.
- The path of the hunt in a single line, i.e. 'A B C D ...'