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Add support for Hyprland #245
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FYI, you can fix the need for the windowrules and the virtual-pointer / virtual-keyboard by using a wlr-layer-shell surface on the overlay layer Example: https://github.com/emersion/slurp |
Thanks for the hint! However I am not sure if and how I could redirect the content of a normal window to such a layer surface...? And the virtual input methods I would need nonetheless for simulating key-presses an pointer-motion events. |
check slurp's source. Rendering shouldn't differ, you just need to make a different surface. |
This finally resolves #234. There are some caveats, though:
For now, you will need at least these window rules on Hyprland:
And to make the global hotkey working, you have to add this binding to your Hyprland config: