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TppEnemy.lua
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-- DOBUILD: 1
-- TppEnemy.lua
local this={}
local StrCode32=InfCore.StrCode32--tex was Fox.StrCode32
local IsTypeFunc=Tpp.IsTypeFunc
local IsTypeTable=Tpp.IsTypeTable
local IsTypeString=Tpp.IsTypeString
local IsTypeNumber=Tpp.IsTypeNumber
local GetGameObjectId=GameObject.GetGameObjectId
local GetGameObjectIdByIndex=GameObject.GetGameObjectIdByIndex
local GAME_OBJECT_TYPE_VEHICLE=TppGameObject.GAME_OBJECT_TYPE_VEHICLE
local NULL_ID=GameObject.NULL_ID
local SendCommand=GameObject.SendCommand
--ORPHAN local DEBUG_StrCode32ToString=Tpp.DEBUG_StrCode32ToString
local quest_cpStr="quest_cp"
local EnemySubType=EnemySubType or{}
local tostring=tostring--tex
--rlc inputs: {"sol_quest_0000",{"sol_quest_0001","sol_quest_0002"},"sol_quest_0003",}
--outputs: {[1024]=1,{[1025]=1,[1026]=2,},[1027]=3,}
--why? no idea. uses ipairs instead of pairs, so it definitely doesn't want string keys, but index numbers.
local function gameObjectNameListToIndexArray(gameObjectNameList)--tex NMC: cant actually find reference to function, it looks similar to setsolidertype/subtype
local gameObjectIdToIndexTable={}
for index,gameObjectName in ipairs(gameObjectNameList)do
if IsTypeTable(gameObjectName)then
gameObjectIdToIndexTable[index]=gameObjectNameListToIndexArray(gameObjectName)
else
local gameObjectId=GetGameObjectId(gameObjectNameList[index])
if gameObjectId and gameObjectId~=NULL_ID then
gameObjectIdToIndexTable[gameObjectId]=index
end
end
end
return gameObjectIdToIndexTable
end
function this.Messages()
return Tpp.StrCode32Table{
Player={
{
msg="RideHelicopterWithHuman",
func=this._RideHelicopterWithHuman
}
},
GameObject={
{
msg="Dead",
func=this._OnDead
},
{
msg="PlacedIntoVehicle",
func=this._PlacedIntoVehicle
},
{
msg="Damage",
func=this._OnDamage
},
{
msg="RoutePoint2",
func=this._DoRoutePointMessage
},
{
msg="LostControl",
func=this._OnHeliBroken
},
{
msg="VehicleBroken",
func=this._OnVehicleBroken,
option={isExecDemoPlaying=true}
},
{
msg="WalkerGearBroken",
func=this._OnWalkerGearBroken
},
{
msg="ChangePhaseForAnnounce",
func=this._AnnouncePhaseChange
},
{
msg="InterrogateUpHero",
func=function(gameId)
local soldierType=this.GetSoldierType(gameId)
if(soldierType~=EnemyType.TYPE_DD)then
TppTrophy.Unlock(30)
end
PlayRecord.RegistPlayRecord"PLAYER_INTERROGATION"
end
}
},
Weather={
{
msg="Clock",
sender="ShiftChangeAtNight",
func=function(sender,time)
this.ShiftChangeByTime"shiftAtNight"
end
},
{
msg="Clock",
sender="ShiftChangeAtMorning",
func=function(sender,time)
this.ShiftChangeByTime"shiftAtMorning"
end
},
{
msg="Clock",
sender="ShiftChangeAtMidNight",
func=function(sender,time)
this.ShiftChangeByTime"shiftAtMidNight"
end
}
}
}
end
this.POWER_SETTING={
"NO_KILL_WEAPON",
"ARMOR",
"SOFT_ARMOR",
"SNIPER",
"SHIELD",
"MISSILE",
"MG",
"SHOTGUN",
"SMG",
"HELMET",
"NVG",
"GAS_MASK",
"GUN_LIGHT",
"STRONG_WEAPON",
"STRONG_PATROL",
"STRONG_NOTICE_TRANQ",
"FULTON_SPECIAL",
"FULTON_HIGH",
"FULTON_LOW",
"COMBAT_SPECIAL",
"COMBAT_HIGH",
"COMBAT_LOW",
"STEALTH_SPECIAL",
"STEALTH_HIGH",
"STEALTH_LOW",
"HOLDUP_SPECIAL",
"HOLDUP_HIGH",
"HOLDUP_LOW"
}
this.PHASE={
SNEAK=0,
CAUTION=1,
EVASION=2,
ALERT=3,
MAX=4
}
this.ROUTE_SET_TYPES={
"sneak_day",
"sneak_night",
"caution",
"hold",
"travel",
"sneak_midnight",
"sleep"
}
this.LIFE_STATUS={
NORMAL=0,
DEAD=1,
DYING=2,
SLEEP=3,
FAINT=4
}
this.ACTION_STATUS={
NORMAL=0,
FULTON_RECOVERD=1,
HOLD_UP_STAND=2,
HOLD_UP_CROWL=3,
NOW_CARRYING=4
}
this.SOLDIER_DEFINE_RESERVE_TABLE_NAME=Tpp.Enum{
"lrrpTravelPlan",
"lrrpVehicle"
}
this.TAKING_OVER_HOSTAGE_LIST={
"hos_takingOver_0000",
"hos_takingOver_0001",
"hos_takingOver_0002",
"hos_takingOver_0003"
}
this.ROUTE_SET_TYPETAG={}
this.subTypeOfCpTable={
SOVIET_A={
afgh_field_cp=true,
afgh_remnants_cp=true,
afgh_tent_cp=true,
afgh_fieldEast_ob=true,
afgh_fieldWest_ob=true,
afgh_remnantsNorth_ob=true,
afgh_tentEast_ob=true,
afgh_tentNorth_ob=true,
afgh_01_16_lrrp=true,
afgh_29_20_lrrp=true,
afgh_29_16_lrrp=true,
afgh_village_cp=true,
afgh_slopedTown_cp=true,
afgh_commFacility_cp=true,
afgh_enemyBase_cp=true,
afgh_commWest_ob=true,
afgh_ruinsNorth_ob=true,
afgh_slopedWest_ob=true,
afgh_villageEast_ob=true,
--RETAILBUG not really, just dup entry afgh_villageEast_ob=true,
afgh_villageNorth_ob=true,
afgh_villageWest_ob=true,
afgh_enemyEast_ob=true,
afgh_01_13_lrrp=true,
afgh_02_14_lrrp=true,
afgh_32_01_lrrp=true,
afgh_32_04_lrrp=true,
afgh_32_14_lrrp=true,
afgh_34_02_lrrp=true,
afgh_34_13_lrrp=true,
afgh_35_02_lrrp=true,
afgh_35_14_lrrp=true,
afgh_35_15_lrrp=true,
afgh_36_04_lrrp=true,
afgh_36_15_lrrp=true,
afgh_36_06_lrrp=true
},
SOVIET_B={
afgh_bridge_cp=true,
afgh_fort_cp=true,
afgh_cliffTown_cp=true,
afgh_bridgeNorth_ob=true,
afgh_bridgeWest_ob=true,
afgh_cliffEast_ob=true,
afgh_cliffSouth_ob=true,
afgh_cliffWest_ob=true,
afgh_enemyNorth_ob=true,
afgh_fortSouth_ob=true,
afgh_fortWest_ob=true,
afgh_slopedEast_ob=true,
afgh_powerPlant_cp=true,
afgh_sovietBase_cp=true,
afgh_plantSouth_ob=true,
afgh_plantWest_ob=true,
afgh_sovietSouth_ob=true,
afgh_waterwayEast_ob=true,
afgh_citadel_cp=true,
afgh_citadelSouth_ob=true
},
PF_A={
mafr_outland_cp=true,
mafr_outlandEast_ob=true,
mafr_outlandNorth_ob=true,
mafr_01_20_lrrp=true,
mafr_03_20_lrrp=true,
mafr_flowStation_cp=true,
mafr_swamp_cp=true,
mafr_pfCamp_cp=true,
mafr_savannah_cp=true,
mafr_swampEast_ob=true,
mafr_swampWest_ob=true,
mafr_swampSouth_ob=true,
mafr_pfCampEast_ob=true,
mafr_pfCampNorth_ob=true,
mafr_savannahEast_ob=true,
mafr_chicoVilWest_ob=true,
mafr_hillSouth_ob=true,
mafr_02_21_lrrp=true,
mafr_02_22_lrrp=true,
mafr_05_23_lrrp=true,
mafr_06_16_lrrp=true,
mafr_06_22_lrrp=true,
mafr_06_24_lrrp=true,
mafr_13_15_lrrp=true,
mafr_13_16_lrrp=true,
mafr_13_24_lrrp=true,
mafr_15_16_lrrp=true,
mafr_15_23_lrrp=true,
mafr_16_23_lrrp=true,
mafr_16_24_lrrp=true,
mafr_23_33_lrrp=true
},
PF_B={
mafr_factory_cp=true,
mafr_lab_cp=true,
mafr_labWest_ob=true,
mafr_19_29_lrrp=true
},
PF_C={
mafr_banana_cp=true,
mafr_diamond_cp=true,
mafr_hill_cp=true,
mafr_savannahNorth_ob=true,
mafr_savannahWest_ob=true,
mafr_bananaEast_ob=true,
mafr_bananaSouth_ob=true,
mafr_hillNorth_ob=true,
mafr_hillWest_ob=true,
mafr_hillWestNear_ob=true,
mafr_factorySouth_ob=true,
mafr_factoryWest_ob=true,
mafr_diamondNorth_ob=true,
mafr_diamondSouth_ob=true,
mafr_diamondWest_ob=true,
mafr_07_09_lrrp=true,
mafr_07_24_lrrp=true,
mafr_08_10_lrrp=true,
mafr_08_25_lrrp=true,
mafr_09_25_lrrp=true,
mafr_10_11_lrrp=true,
mafr_10_18_lrrp=true,
mafr_10_26_lrrp=true,
mafr_11_10_lrrp=true,
mafr_11_12_lrrp=true,
mafr_11_26_lrrp=true,
mafr_12_14_lrrp=true,
mafr_14_27_lrrp=true,
mafr_17_27_lrrp=true,
mafr_18_26_lrrp=true,
mafr_27_30_lrrp=true
}
}
this.subTypeOfCp={}--tex built below, but also added to via missionTable.enemy.cpSubTypes in OnAllocate
this.subTypeOfCpDefault={}--tex
for subType,cp in pairs(this.subTypeOfCpTable)do
for cpName,bool in pairs(cp)do
this.subTypeOfCp[cpName]=subType
this.subTypeOfCpDefault[cpName]=subType--tex
end
end
local TppEnemyBodyId=TppEnemyBodyId or{}
this.childBodyIdTable={TppEnemyBodyId.chd0_v00,TppEnemyBodyId.chd0_v01,TppEnemyBodyId.chd0_v02,TppEnemyBodyId.chd0_v03,TppEnemyBodyId.chd0_v05,TppEnemyBodyId.chd0_v06,TppEnemyBodyId.chd0_v07,TppEnemyBodyId.chd0_v08,TppEnemyBodyId.chd0_v09,TppEnemyBodyId.chd0_v10,TppEnemyBodyId.chd0_v11}
this.bodyIdTable={
SOVIET_A={
ASSAULT={
TppEnemyBodyId.svs0_rfl_v00_a,
TppEnemyBodyId.svs0_rfl_v00_a,
TppEnemyBodyId.svs0_rfl_v01_a,
TppEnemyBodyId.svs0_mcg_v00_a
},
ASSAULT_OB={
TppEnemyBodyId.svs0_rfl_v02_a,
TppEnemyBodyId.svs0_mcg_v02_a
},
SNIPER={TppEnemyBodyId.svs0_snp_v00_a},
SHOTGUN={
TppEnemyBodyId.svs0_rfl_v00_a,
TppEnemyBodyId.svs0_rfl_v01_a
},
SHOTGUN_OB={TppEnemyBodyId.svs0_rfl_v02_a},
MG={
TppEnemyBodyId.svs0_mcg_v00_a,
TppEnemyBodyId.svs0_mcg_v01_a
},
MG_OB={TppEnemyBodyId.svs0_mcg_v02_a},
MISSILE={TppEnemyBodyId.svs0_rfl_v00_a},
SHIELD={TppEnemyBodyId.svs0_rfl_v00_a},
ARMOR={TppEnemyBodyId.sva0_v00_a},
RADIO={TppEnemyBodyId.svs0_rdo_v00_a}
},
SOVIET_B={
ASSAULT={
TppEnemyBodyId.svs0_rfl_v00_b,
TppEnemyBodyId.svs0_rfl_v00_b,
TppEnemyBodyId.svs0_rfl_v01_b,
TppEnemyBodyId.svs0_mcg_v00_b
},
ASSAULT_OB={
TppEnemyBodyId.svs0_rfl_v02_b,
TppEnemyBodyId.svs0_mcg_v02_b
},
SNIPER={TppEnemyBodyId.svs0_snp_v00_b},
SHOTGUN={
TppEnemyBodyId.svs0_rfl_v00_b,
TppEnemyBodyId.svs0_rfl_v01_b
},
SHOTGUN_OB={TppEnemyBodyId.svs0_rfl_v02_b},
MG={
TppEnemyBodyId.svs0_mcg_v00_b,
TppEnemyBodyId.svs0_mcg_v01_b
},
MG_OB={TppEnemyBodyId.svs0_mcg_v02_b},
MISSILE={TppEnemyBodyId.svs0_rfl_v00_b},
SHIELD={TppEnemyBodyId.svs0_rfl_v00_b},
ARMOR={TppEnemyBodyId.sva0_v00_a},
RADIO={TppEnemyBodyId.svs0_rdo_v00_b}
},
PF_A={
ASSAULT={
TppEnemyBodyId.pfs0_rfl_v00_a,
TppEnemyBodyId.pfs0_mcg_v00_a
},
ASSAULT_OB={
TppEnemyBodyId.pfs0_rfl_v00_a,
TppEnemyBodyId.pfs0_rfl_v01_a,
TppEnemyBodyId.pfs0_mcg_v00_a
},
SNIPER={TppEnemyBodyId.pfs0_snp_v00_a},
SHOTGUN={TppEnemyBodyId.pfs0_rfl_v00_a},
SHOTGUN_OB={
TppEnemyBodyId.pfs0_rfl_v00_a,
TppEnemyBodyId.pfs0_rfl_v01_a
},
MG={TppEnemyBodyId.pfs0_mcg_v00_a},
MISSILE={TppEnemyBodyId.pfs0_rfl_v00_a},
SHIELD={TppEnemyBodyId.pfs0_rfl_v00_a},
ARMOR={TppEnemyBodyId.pfa0_v00_b},
RADIO={TppEnemyBodyId.pfs0_rdo_v00_a}
},
PF_B={
ASSAULT={
TppEnemyBodyId.pfs0_rfl_v00_b,
TppEnemyBodyId.pfs0_mcg_v00_b
},
ASSAULT_OB={
TppEnemyBodyId.pfs0_rfl_v00_b,
TppEnemyBodyId.pfs0_rfl_v01_b,
TppEnemyBodyId.pfs0_mcg_v00_b
},
SNIPER={TppEnemyBodyId.pfs0_snp_v00_b},
SHOTGUN={TppEnemyBodyId.pfs0_rfl_v00_b},
SHOTGUN_OB={
TppEnemyBodyId.pfs0_rfl_v00_b,
TppEnemyBodyId.pfs0_rfl_v01_b
},
MG={TppEnemyBodyId.pfs0_mcg_v00_b},
MISSILE={TppEnemyBodyId.pfs0_rfl_v00_b},
SHIELD={TppEnemyBodyId.pfs0_rfl_v00_b},
ARMOR={TppEnemyBodyId.pfa0_v00_a},
RADIO={TppEnemyBodyId.pfs0_rdo_v00_b}
},
PF_C={
ASSAULT={
TppEnemyBodyId.pfs0_rfl_v00_c,
TppEnemyBodyId.pfs0_mcg_v00_c
},
ASSAULT_OB={
TppEnemyBodyId.pfs0_rfl_v00_c,
TppEnemyBodyId.pfs0_rfl_v01_c,
TppEnemyBodyId.pfs0_mcg_v00_c
},
SNIPER={TppEnemyBodyId.pfs0_snp_v00_c},
SHOTGUN={TppEnemyBodyId.pfs0_rfl_v00_c},
SHOTGUN_OB={
TppEnemyBodyId.pfs0_rfl_v00_c,
TppEnemyBodyId.pfs0_rfl_v01_c
},
MG={TppEnemyBodyId.pfs0_mcg_v00_c},
MISSILE={TppEnemyBodyId.pfs0_rfl_v00_c},
SHIELD={TppEnemyBodyId.pfs0_rfl_v01_c},
ARMOR={TppEnemyBodyId.pfa0_v00_c},
RADIO={TppEnemyBodyId.pfs0_rdo_v00_c}
},
DD_A={
ASSAULT={TppEnemyBodyId.dds3_main0_v00}
},
DD_FOB={
ASSAULT={TppEnemyBodyId.dds5_main0_v00}
},
DD_PW={
ASSAULT={TppEnemyBodyId.dds0_main1_v00}
},
SKULL_CYPR={
ASSAULT={TppEnemyBodyId.wss0_main0_v00}
},
SKULL_AFGH={
ASSAULT={TppEnemyBodyId.wss4_main0_v00}
},
CHILD={
ASSAULT=this.childBodyIdTable
}
}
this.weaponIdTable={
SOVIET_A={
NORMAL={
HANDGUN=TppEquip.EQP_WP_East_hg_010,
SMG=TppEquip.EQP_WP_East_sm_010,
ASSAULT=TppEquip.EQP_WP_East_ar_010,
SNIPER=TppEquip.EQP_WP_East_sr_011,
SHOTGUN=TppEquip.EQP_WP_Com_sg_011,
MG=TppEquip.EQP_WP_East_mg_010,
MISSILE=TppEquip.EQP_WP_East_ms_010,
SHIELD=TppEquip.EQP_SLD_SV
},
STRONG={
HANDGUN=TppEquip.EQP_WP_East_hg_010,
SMG=TppEquip.EQP_WP_East_sm_020,
ASSAULT=TppEquip.EQP_WP_East_ar_030,
SNIPER=TppEquip.EQP_WP_East_sr_020,
SHOTGUN=TppEquip.EQP_WP_Com_sg_020,
MG=TppEquip.EQP_WP_East_mg_010,
MISSILE=TppEquip.EQP_WP_Com_ms_010,
SHIELD=TppEquip.EQP_SLD_SV
}
},
PF_A={
NORMAL={
HANDGUN=TppEquip.EQP_WP_West_hg_010,
SMG=TppEquip.EQP_WP_West_sm_010,
ASSAULT=TppEquip.EQP_WP_West_ar_010,
SNIPER=TppEquip.EQP_WP_West_sr_011,
SHOTGUN=TppEquip.EQP_WP_Com_sg_011,
MG=TppEquip.EQP_WP_West_mg_010,
MISSILE=TppEquip.EQP_WP_West_ms_010,
SHIELD=TppEquip.EQP_SLD_PF_01
},
STRONG={
HANDGUN=TppEquip.EQP_WP_West_hg_010,
SMG=TppEquip.EQP_WP_West_sm_020,
ASSAULT=TppEquip.EQP_WP_West_ar_020,
SNIPER=TppEquip.EQP_WP_West_sr_020,
SHOTGUN=TppEquip.EQP_WP_Com_sg_020,
MG=TppEquip.EQP_WP_West_mg_010,
MISSILE=TppEquip.EQP_WP_Com_ms_010,
SHIELD=TppEquip.EQP_SLD_PF_01
}
},
PF_B={
NORMAL={
HANDGUN=TppEquip.EQP_WP_West_hg_010,
SMG=TppEquip.EQP_WP_West_sm_010,
ASSAULT=TppEquip.EQP_WP_West_ar_010,
SNIPER=TppEquip.EQP_WP_West_sr_011,
SHOTGUN=TppEquip.EQP_WP_Com_sg_011,
MG=TppEquip.EQP_WP_West_mg_010,
MISSILE=TppEquip.EQP_WP_West_ms_010,
SHIELD=TppEquip.EQP_SLD_PF_00
},
STRONG={
HANDGUN=TppEquip.EQP_WP_West_hg_010,
SMG=TppEquip.EQP_WP_West_sm_020,
ASSAULT=TppEquip.EQP_WP_West_ar_020,
SNIPER=TppEquip.EQP_WP_West_sr_020,
SHOTGUN=TppEquip.EQP_WP_Com_sg_020,
MG=TppEquip.EQP_WP_West_mg_010,
MISSILE=TppEquip.EQP_WP_Com_ms_010,
SHIELD=TppEquip.EQP_SLD_PF_00
}
},
PF_C={
NORMAL={
HANDGUN=TppEquip.EQP_WP_West_hg_010,
SMG=TppEquip.EQP_WP_West_sm_010,
ASSAULT=TppEquip.EQP_WP_West_ar_010,
SNIPER=TppEquip.EQP_WP_West_sr_011,
SHOTGUN=TppEquip.EQP_WP_Com_sg_011,
MG=TppEquip.EQP_WP_West_mg_010,
MISSILE=TppEquip.EQP_WP_West_ms_010,
SHIELD=TppEquip.EQP_SLD_PF_02
},
STRONG={
HANDGUN=TppEquip.EQP_WP_West_hg_010,
SMG=TppEquip.EQP_WP_West_sm_020,
ASSAULT=TppEquip.EQP_WP_West_ar_020,
SNIPER=TppEquip.EQP_WP_West_sr_020,
SHOTGUN=TppEquip.EQP_WP_Com_sg_020,
MG=TppEquip.EQP_WP_West_mg_010,
MISSILE=TppEquip.EQP_WP_Com_ms_010,
SHIELD=TppEquip.EQP_SLD_PF_02
}
},
DD=nil,
SKULL_CYPR={
NORMAL={
HANDGUN=TppEquip.EQP_WP_West_hg_020,
SMG=TppEquip.EQP_WP_East_sm_030
}
},
SKULL={
NORMAL={
HANDGUN=TppEquip.EQP_WP_West_hg_020,
SMG=TppEquip.EQP_WP_West_sm_020,
ASSAULT=TppEquip.EQP_WP_West_ar_030,
SNIPER=TppEquip.EQP_WP_West_sr_020,
SHOTGUN=TppEquip.EQP_WP_Com_sg_011,
MG=TppEquip.EQP_WP_West_mg_020,
MISSILE=TppEquip.EQP_WP_West_ms_010,
SHIELD=TppEquip.EQP_SLD_PF_02},
STRONG={
HANDGUN=TppEquip.EQP_WP_West_hg_020,
SMG=TppEquip.EQP_WP_West_sm_020,
ASSAULT=TppEquip.EQP_WP_West_ar_030,
SNIPER=TppEquip.EQP_WP_West_sr_020,
SHOTGUN=TppEquip.EQP_WP_Com_sg_020,
MG=TppEquip.EQP_WP_West_mg_020,
MISSILE=TppEquip.EQP_WP_Com_ms_010,
SHIELD=TppEquip.EQP_SLD_PF_02
}
},
CHILD={
NORMAL={
HANDGUN=TppEquip.EQP_WP_East_hg_010,
ASSAULT=TppEquip.EQP_WP_East_ar_020}
}
}--weaponIdTable
this.gunLightWeaponIds={
[TppEquip.EQP_WP_Com_sg_011]=TppEquip.EQP_WP_Com_sg_011_FL,
[TppEquip.EQP_WP_Com_sg_020]=TppEquip.EQP_WP_Com_sg_020_FL,
[TppEquip.EQP_WP_West_ar_010]=TppEquip.EQP_WP_West_ar_010_FL,
[TppEquip.EQP_WP_West_ar_020]=TppEquip.EQP_WP_West_ar_020_FL,
[TppEquip.EQP_WP_East_ar_010]=TppEquip.EQP_WP_East_ar_010_FL,
[TppEquip.EQP_WP_East_ar_030]=TppEquip.EQP_WP_East_ar_030_FL
}
local MbsDevelopedEquipType=MbsDevelopedEquipType or{}
this.DDWeaponIdInfo={
HANDGUN={
{equipId=TppEquip.EQP_WP_West_hg_010}
},
SMG={
{equipId=TppEquip.EQP_WP_East_sm_04b,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SM_2040_NOKILL,developId=2102},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_WP_East_sm_04a,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SM_2040_NOKILL,developId=2101},
{equipId=TppEquip.EQP_WP_East_sm_049,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SM_2040_NOKILL,developId=2100},--<
{equipId=TppEquip.EQP_WP_East_sm_047,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SM_2040_NOKILL,developId=2044},--grade7
{equipId=TppEquip.EQP_WP_East_sm_045,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SM_2040_NOKILL,developId=2043},--grade5
{equipId=TppEquip.EQP_WP_East_sm_044,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SM_2040_NOKILL,developId=2042},--grade4
{equipId=TppEquip.EQP_WP_East_sm_043,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SM_2040_NOKILL,developId=2041},--grade3
{equipId=TppEquip.EQP_WP_East_sm_042,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SM_2040_NOKILL,developId=2040},--grade2
{equipId=TppEquip.EQP_WP_West_sm_01b,developedEquipType=MbsDevelopedEquipType.SM_2014,developId=2072},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_WP_West_sm_01a,developedEquipType=MbsDevelopedEquipType.SM_2014,developId=2071},
{equipId=TppEquip.EQP_WP_West_sm_019,developedEquipType=MbsDevelopedEquipType.SM_2014,developId=2070},--<
{equipId=TppEquip.EQP_WP_West_sm_017,developedEquipType=MbsDevelopedEquipType.SM_2014,developId=2014},--grade7
{equipId=TppEquip.EQP_WP_West_sm_016,developedEquipType=MbsDevelopedEquipType.SM_2010,developId=2013},--grade6
{equipId=TppEquip.EQP_WP_West_sm_015,developedEquipType=MbsDevelopedEquipType.SM_2010,developId=2012},--grade5
{equipId=TppEquip.EQP_WP_West_sm_014,developedEquipType=MbsDevelopedEquipType.SM_2010,developId=2011},--grade4
{equipId=TppEquip.EQP_WP_West_sm_010,developedEquipType=MbsDevelopedEquipType.SM_2010,developId=2010}--grade3
},
SHOTGUN={
{equipId=TppEquip.EQP_WP_Com_sg_038,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SG_4027_NOKILL,developId=4028},--grade8
{equipId=TppEquip.EQP_WP_Com_sg_030,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SG_4027_NOKILL,developId=4027},--grade7
{equipId=TppEquip.EQP_WP_Com_sg_025,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SG_4035_NOKILL,developId=4037},--grade5
{equipId=TppEquip.EQP_WP_Com_sg_024,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SG_4035_NOKILL,developId=4036},--grade4
{equipId=TppEquip.EQP_WP_Com_sg_023,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SG_4035_NOKILL,developId=4035},--grade3
{equipId=TppEquip.EQP_WP_Com_sg_018,developedEquipType=MbsDevelopedEquipType.SG_4040,developId=4044},--grade8
{equipId=TppEquip.EQP_WP_Com_sg_016,developedEquipType=MbsDevelopedEquipType.SG_4040,developId=4043},--grade6
{equipId=TppEquip.EQP_WP_Com_sg_015,developedEquipType=MbsDevelopedEquipType.SG_4040,developId=4042},--grade5
{equipId=TppEquip.EQP_WP_Com_sg_020,developedEquipType=MbsDevelopedEquipType.SG_4040,developId=4041},--grade4
{equipId=TppEquip.EQP_WP_Com_sg_013,developedEquipType=MbsDevelopedEquipType.SG_4040,developId=4040},--grade3
{equipId=TppEquip.EQP_WP_Com_sg_011,developedEquipType=MbsDevelopedEquipType.SG_4020,developId=4020}--grade2
},
ASSAULT={
{equipId=TppEquip.EQP_WP_West_ar_07b,isNoKill=true,developedEquipType=MbsDevelopedEquipType.AR_3060_NOKILL,developId=3132},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_WP_West_ar_07a,isNoKill=true,developedEquipType=MbsDevelopedEquipType.AR_3060_NOKILL,developId=3131},
{equipId=TppEquip.EQP_WP_West_ar_079,isNoKill=true,developedEquipType=MbsDevelopedEquipType.AR_3060_NOKILL,developId=3130},--<
{equipId=TppEquip.EQP_WP_West_ar_077,isNoKill=true,developedEquipType=MbsDevelopedEquipType.AR_3060_NOKILL,developId=3064},--grade7
{equipId=TppEquip.EQP_WP_West_ar_075,isNoKill=true,developedEquipType=MbsDevelopedEquipType.AR_3060_NOKILL,developId=3063},--grade5
{equipId=TppEquip.EQP_WP_West_ar_070,isNoKill=true,developedEquipType=MbsDevelopedEquipType.AR_3060_NOKILL,developId=3062},--grade4
{equipId=TppEquip.EQP_WP_West_ar_063,isNoKill=true,developedEquipType=MbsDevelopedEquipType.AR_3060_NOKILL,developId=3061},--grade3
{equipId=TppEquip.EQP_WP_West_ar_060,isNoKill=true,developedEquipType=MbsDevelopedEquipType.AR_3060_NOKILL,developId=3060},--grade2
{equipId=TppEquip.EQP_WP_West_ar_05b,developedEquipType=MbsDevelopedEquipType.AR_3036,developId=3102},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_WP_West_ar_05a,developedEquipType=MbsDevelopedEquipType.AR_3036,developId=3101},
{equipId=TppEquip.EQP_WP_West_ar_059,developedEquipType=MbsDevelopedEquipType.AR_3036,developId=3100},--<
{equipId=TppEquip.EQP_WP_West_ar_057,developedEquipType=MbsDevelopedEquipType.AR_3036,developId=3042},--grade7
{equipId=TppEquip.EQP_WP_West_ar_050,developedEquipType=MbsDevelopedEquipType.AR_3036,developId=3038},--grade5
{equipId=TppEquip.EQP_WP_West_ar_055,developedEquipType=MbsDevelopedEquipType.AR_3036,developId=3037},--grade4
{equipId=TppEquip.EQP_WP_West_ar_010,developedEquipType=MbsDevelopedEquipType.AR_3036,developId=3036},--grade3
{equipId=TppEquip.EQP_WP_West_ar_042,developedEquipType=MbsDevelopedEquipType.AR_3030,developId=3031},--grade2
{equipId=TppEquip.EQP_WP_West_ar_040}
},
SNIPER={
{equipId=TppEquip.EQP_WP_West_sr_04b,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6037_NOKILL,developId=6132},--RETAILPATCH 1090
{equipId=TppEquip.EQP_WP_West_sr_04a,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6037_NOKILL,developId=6131},
{equipId=TppEquip.EQP_WP_West_sr_049,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6037_NOKILL,developId=6130},--<
{equipId=TppEquip.EQP_WP_West_sr_048,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6037_NOKILL,developId=6039},--grade8
{equipId=TppEquip.EQP_WP_West_sr_047,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6037_NOKILL,developId=6038},--grade7
{equipId=TppEquip.EQP_WP_West_sr_037,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6037_NOKILL,developId=6037},--grade5
{equipId=TppEquip.EQP_WP_East_sr_034,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6005_NOKILL,developId=6006},--grade4
{equipId=TppEquip.EQP_WP_East_sr_033,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6005_NOKILL,developId=6008},--grade3
{equipId=TppEquip.EQP_WP_East_sr_032,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SR_6005_NOKILL,developId=6005},--grade2
{equipId=TppEquip.EQP_WP_West_sr_02b,developedEquipType=MbsDevelopedEquipType.SR_6030,developId=6102},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_WP_West_sr_02a,developedEquipType=MbsDevelopedEquipType.SR_6030,developId=6101},
{equipId=TppEquip.EQP_WP_West_sr_029,developedEquipType=MbsDevelopedEquipType.SR_6030,developId=6100},--<
{equipId=TppEquip.EQP_WP_West_sr_027,developedEquipType=MbsDevelopedEquipType.SR_6030,developId=6033},--grade7
{equipId=TppEquip.EQP_WP_West_sr_020,developedEquipType=MbsDevelopedEquipType.SR_6030,developId=6032},--grade5
{equipId=TppEquip.EQP_WP_West_sr_014,developedEquipType=MbsDevelopedEquipType.SR_6030,developId=6031},--grade4
{equipId=TppEquip.EQP_WP_West_sr_013,developedEquipType=MbsDevelopedEquipType.SR_6030,developId=6030},--grade3
{equipId=TppEquip.EQP_WP_West_sr_011,developedEquipType=MbsDevelopedEquipType.SR_6010,developId=6010}--grade2
},
MG={
{equipId=TppEquip.EQP_WP_West_mg_03b,developedEquipType=MbsDevelopedEquipType.MG_7000,developId=7052},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_WP_West_mg_03a,developedEquipType=MbsDevelopedEquipType.MG_7000,developId=7051},
{equipId=TppEquip.EQP_WP_West_mg_039,developedEquipType=MbsDevelopedEquipType.MG_7000,developId=7050},--<
{equipId=TppEquip.EQP_WP_West_mg_037,developedEquipType=MbsDevelopedEquipType.MG_7000,developId=7004},--grade7
{equipId=TppEquip.EQP_WP_West_mg_030,developedEquipType=MbsDevelopedEquipType.MG_7000,developId=7003},--grad5
{equipId=TppEquip.EQP_WP_West_mg_024,developedEquipType=MbsDevelopedEquipType.MG_7000,developId=7002},--grade4
{equipId=TppEquip.EQP_WP_West_mg_023,developedEquipType=MbsDevelopedEquipType.MG_7000,developId=7001},--grade3
{equipId=TppEquip.EQP_WP_West_mg_020,developedEquipType=MbsDevelopedEquipType.MG_7000,developId=7000}--grade2
},
MISSILE={
{equipId=TppEquip.EQP_WP_West_ms_02b,isNoKill=true,developedEquipType=MbsDevelopedEquipType.MS_8013_NOKILL,developId=8072},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_WP_West_ms_02a,isNoKill=true,developedEquipType=MbsDevelopedEquipType.MS_8013_NOKILL,developId=8071},
{equipId=TppEquip.EQP_WP_West_ms_029,isNoKill=true,developedEquipType=MbsDevelopedEquipType.MS_8013_NOKILL,developId=8070},--<
{equipId=TppEquip.EQP_WP_West_ms_020,isNoKill=true,developedEquipType=MbsDevelopedEquipType.MS_8013_NOKILL,developId=8013},--grade7
{equipId=TppEquip.EQP_WP_Com_ms_02b,developedEquipType=MbsDevelopedEquipType.MS_8020,developId=8052},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_WP_Com_ms_02a,developedEquipType=MbsDevelopedEquipType.MS_8020,developId=8051},
{equipId=TppEquip.EQP_WP_Com_ms_029,developedEquipType=MbsDevelopedEquipType.MS_8020,developId=8050},--<
{equipId=TppEquip.EQP_WP_Com_ms_026,developedEquipType=MbsDevelopedEquipType.MS_8020,developId=8023},--grade6
{equipId=TppEquip.EQP_WP_Com_ms_020,developedEquipType=MbsDevelopedEquipType.MS_8020,developId=8022},--grade5
{equipId=TppEquip.EQP_WP_Com_ms_024,developedEquipType=MbsDevelopedEquipType.MS_8020,developId=8021},--grade4
{equipId=TppEquip.EQP_WP_Com_ms_023,developedEquipType=MbsDevelopedEquipType.MS_8020,developId=8020}--grade3
},
SHIELD={
{equipId=TppEquip.EQP_SLD_DD,developedEquipType=MbsDevelopedEquipType.SD_9000,developId=9000}--grade2
},
GRENADE={
{equipId=TppEquip.EQP_SWP_Grenade_G08,developedEquipType=MbsDevelopedEquipType.GRENADE,developId=11122},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_SWP_Grenade_G07,developedEquipType=MbsDevelopedEquipType.GRENADE,developId=11121},
{equipId=TppEquip.EQP_SWP_Grenade_G06,developedEquipType=MbsDevelopedEquipType.GRENADE,developId=11120},--<
{equipId=TppEquip.EQP_SWP_Grenade_G05,developedEquipType=MbsDevelopedEquipType.GRENADE,developId=10045},--grade8
{equipId=TppEquip.EQP_SWP_Grenade_G04,developedEquipType=MbsDevelopedEquipType.GRENADE,developId=10044},--grade5
{equipId=TppEquip.EQP_SWP_Grenade_G03,developedEquipType=MbsDevelopedEquipType.GRENADE,developId=10043},--grade4
{equipId=TppEquip.EQP_SWP_Grenade_G02,developedEquipType=MbsDevelopedEquipType.GRENADE,developId=10042},--grade3
{equipId=TppEquip.EQP_SWP_Grenade_G01,developedEquipType=MbsDevelopedEquipType.GRENADE,developId=10041},--grade2
{equipId=TppEquip.EQP_SWP_Grenade}
},
STUN_GRENADE={
{equipId=TppEquip.EQP_SWP_StunGrenade_G06,isNoKill=true,developedEquipType=MbsDevelopedEquipType.STUN_GRENADE,developId=11152},--RETAILPATCH 1090>
{equipId=TppEquip.EQP_SWP_StunGrenade_G05,isNoKill=true,developedEquipType=MbsDevelopedEquipType.STUN_GRENADE,developId=11151},
{equipId=TppEquip.EQP_SWP_StunGrenade_G04,isNoKill=true,developedEquipType=MbsDevelopedEquipType.STUN_GRENADE,developId=11150},--<
{equipId=TppEquip.EQP_SWP_StunGrenade_G03,isNoKill=true,developedEquipType=MbsDevelopedEquipType.STUN_GRENADE,developId=10063},--grade8
{equipId=TppEquip.EQP_SWP_StunGrenade_G02,isNoKill=true,developedEquipType=MbsDevelopedEquipType.STUN_GRENADE,developId=10062},--grade5
{equipId=TppEquip.EQP_SWP_StunGrenade_G01,isNoKill=true,developedEquipType=MbsDevelopedEquipType.STUN_GRENADE,developId=10061},--grade4
{equipId=TppEquip.EQP_SWP_StunGrenade,isNoKill=true,developedEquipType=MbsDevelopedEquipType.STUN_GRENADE,developId=10060}--grade3
},
SNEAKING_SUIT={
{equipId=9,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19302},--RETAILPATCH 1090
{equipId=8,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19301},
{equipId=7,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19300},--<
{equipId=6,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19042},--grade8 --RETAILPATCH: 1060 added>
{equipId=5,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19057},--grade7
{equipId=4,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19056},--grade6--<
{equipId=3,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19052},--grade4
{equipId=2,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19051},--grade3
{equipId=1,isNoKill=true,developedEquipType=MbsDevelopedEquipType.SNEAKING_SUIT,developId=19050}--grade2
},
BATTLE_DRESS={
{equipId=9,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19352},--RETAILPATCH 1090
{equipId=8,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19351},
{equipId=7,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19350},--<
{equipId=6,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19043},--grade8--RETAILPATCH: 1060 added>
{equipId=5,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19059},--grade7
{equipId=4,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19058},--grade6<
{equipId=3,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19055},--grade5
{equipId=2,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19054},--grade4
{equipId=1,developedEquipType=MbsDevelopedEquipType.BATTLE_DRESS,developId=19053}--grade3
}
}
do
this.ROUTE_SET_TYPETAG[StrCode32"day"]="day"
this.ROUTE_SET_TYPETAG[StrCode32"night"]="night"
this.ROUTE_SET_TYPETAG[StrCode32"caution"]="caution"
this.ROUTE_SET_TYPETAG[StrCode32"hold"]="hold"
this.ROUTE_SET_TYPETAG[StrCode32"travel"]="travel"
this.ROUTE_SET_TYPETAG[StrCode32"new"]="new"
this.ROUTE_SET_TYPETAG[StrCode32"old"]="old"
this.ROUTE_SET_TYPETAG[StrCode32"midnight"]="midnight"
this.ROUTE_SET_TYPETAG[StrCode32"sleep"]="sleep"
end
this.DEFAULT_HOLD_TIME=60
this.DEFAULT_TRAVEL_HOLD_TIME=15
this.DEFAULT_SLEEP_TIME=300
this.FOB_DD_SUIT_ATTCKER=1
this.FOB_DD_SUIT_SNEAKING=2
this.FOB_DD_SUIT_BTRDRS=3
this.FOB_PF_SUIT_ARMOR=4
function this._ConvertSoldierNameKeysToId(soldierTypes)
local soldierNames={}
local soldierTypesCopy={}
Tpp.MergeTable(soldierTypesCopy,soldierTypes)
for soldierName,soldierType in pairs(soldierTypesCopy)do
if IsTypeString(soldierName)then
local soldierId=GetGameObjectId("TppSoldier2",soldierName)
if soldierId~=NULL_ID then
table.insert(soldierNames,soldierName)
soldierTypes[soldierId]=soldierType
end
end
end
for t,soldierName in ipairs(soldierNames)do
soldierTypes[soldierName]=nil
end
end
function this._SetUpSoldierTypes(soldierType,soldierIds)
for a,soldierName in ipairs(soldierIds)do
if IsTypeTable(soldierName)then
this._SetUpSoldierTypes(soldierType,soldierName)
else
mvars.ene_soldierTypes[soldierName]=EnemyType["TYPE_"..soldierType]--tex NMC gets converted to soldierId later
end
end
end
function this.SetUpSoldierTypes(soldierTypes)
if this.debugModule then--tex>
InfCore.PrintInspect(soldierTypes,"TppEnemy.SetUpSoldierTypes")
end--<
for subTypes,soldierNames in pairs(soldierTypes)do
this._SetUpSoldierTypes(subTypes,soldierNames)
end
end
function this._SetUpSoldierSubTypes(subTypes,soldierNames)
for a,soldierName in ipairs(soldierNames)do
if IsTypeTable(soldierName)then
this._SetUpSoldierSubTypes(subTypes,soldierName)
else
local soldierId=GetGameObjectId("TppSoldier2",soldierName)
mvars.ene_soldierSubType[soldierId]=subTypes
end
end
end
function this.SetUpSoldierSubTypes(soldierSubTypes)
if this.debugModule then--tex>
InfCore.PrintInspect(soldierSubTypes,"TppEnemy.SetUpSoldierSubTypes")
end--<
for subTypes,soldierName in pairs(soldierSubTypes)do
this._SetUpSoldierSubTypes(subTypes,soldierName)
end
end
function this.SetUpPowerSettings(soldierPowerSettings)-- ==missionTable.enemy.soldierPowerSettings { soldierName={powerSetting...}...}
mvars.ene_missionSoldierPowerSettings=soldierPowerSettings
local missionRequireSettings={}
for soldierName,powerSettings in pairs(soldierPowerSettings)do
for key,value in pairs(powerSettings)do
local powerType=key
if Tpp.IsTypeNumber(powerType)then
powerType=value
end
missionRequireSettings[powerType]=true
end
end
mvars.ene_missionRequiresPowerSettings=missionRequireSettings
end
function this.ApplyPowerSettingsOnInitialize()
local missionSoldierPowerSettings=mvars.ene_missionSoldierPowerSettings
for soldierName,powerSetting in pairs(missionSoldierPowerSettings)do
local soldierId=GetGameObjectId(soldierName)
if soldierId==NULL_ID then
else
this.ApplyPowerSetting(soldierId,powerSetting)
end
end
end
function this.DisablePowerSettings(loadout)
local baseLoadout={ASSAULT=true,HANDGUN=true}
mvars.ene_disablePowerSettings={}
for t,category in ipairs(loadout)do
if baseLoadout[category]then
else
mvars.ene_disablePowerSettings[category]=true
end
end
if mvars.ene_disablePowerSettings.SMG then
mvars.ene_disablePowerSettings.MISSILE=true
mvars.ene_disablePowerSettings.SHIELD=true
end
end
function this.SetUpPersonalAbilitySettings(settings)
mvars.ene_missionSoldierPersonalAbilitySettings=settings
end
function this.ApplyPersonalAbilitySettingsOnInitialize()
local abilitySettings=mvars.ene_missionSoldierPersonalAbilitySettings
for soldierName,soldierAbilitySettings in pairs(abilitySettings)do
local soldierId=GetGameObjectId(soldierName)
if soldierId==NULL_ID then
else
this.ApplyPersonalAbilitySettings(soldierId,soldierAbilitySettings)
end
end
end
function this.SetSoldierType(soldierId,soldierType)
mvars.ene_soldierTypes[soldierId]=soldierType
GameObject.SendCommand(soldierId,{id="SetSoldier2Type",type=soldierType})
end
function this.GetSoldierType(soldierId)--tex> now pulls type for subtype> ORIG is below
local soldierType = this._GetSoldierType(soldierId)
--InfCore.DebugPrint(Time.GetRawElapsedTimeSinceStartUp().." GetSoldierType Caller: " .. debug.getinfo(2).name.. " ".. debug.getinfo(2).source)
--tex CULL
-- if Ivars.forceSoldierSubType:Is()>0 then--tex WIP:
-- --InfCore.DebugPrint("GetSoldierType soldierTypeForced")--DEBUNOW
-- local subType = this.GetSoldierSubType(soldierId,soldierType)
-- local typeForSubType=InfEneFova.soldierTypeForSubtypes[subType]
-- if typeForSubType~=soldierType then
-- --InfCore.DebugPrint("GetSoldierType for id: ".. soldierId .." ".. soldierType .." ~= "..typeForSubType .." of "..subType)
-- if soldierId~=nil then
-- mvars.ene_soldierTypes=mvars.ene_soldierTypes or {}
-- mvars.ene_soldierTypes[soldierId]=soldierType
-- end
-- return typeForSubType
-- end
-- end
local isFemale=InfEneFova.IsFemaleSoldier(soldierId)
local bodyInfo=nil
if isFemale then
bodyInfo=InfEneFova.GetFemaleBodyInfo()
else
bodyInfo=InfEneFova.GetMaleBodyInfo()
end
if bodyInfo and bodyInfo.soldierSubType then
return InfMainTpp.soldierTypeForSubtypes[bodyInfo.soldierSubType]
end
return soldierType
end--<
function this._GetSoldierType(soldierId)--tex was GetSoldierType
local missionCode=TppMission.GetMissionID()
if soldierId==nil or soldierId==NULL_ID then
if missionCode==10080 or missionCode==11080 then
return EnemyType.TYPE_PF
end
--NMC: just return the first found
for n,soldierType in pairs(mvars.ene_soldierTypes)do
if soldierType then
return soldierType--NMC: no soliderid so just default to first type
end
end
else
--NMC: used for quest enemies and a few story missions, <missioncode>_enemy.soldierTypes
if mvars.ene_soldierTypes then
local soldierType=mvars.ene_soldierTypes[soldierId]
if soldierType then
return soldierType
end
end
end
if(missionCode==10150 or missionCode==10151)or missionCode==11151 then
return EnemyType.TYPE_SKULL
end
local soldierType=EnemyType.TYPE_SOVIET
if TppLocation.IsAfghan()then
soldierType=EnemyType.TYPE_SOVIET
elseif TppLocation.IsMiddleAfrica()then
soldierType=EnemyType.TYPE_PF
elseif TppLocation.IsMotherBase()or TppLocation.IsMBQF()then
soldierType=EnemyType.TYPE_DD
elseif TppLocation.IsCyprus()then
soldierType=EnemyType.TYPE_SKULL
end
return soldierType
end
function this.SetSoldierSubType(soldierId,subType)
mvars.ene_soldierSubType[soldierId]=subType
end
function this.GetSoldierSubType(soldierId,soldierType)
--tex CULL
-- if Ivars.forceSoldierSubType:Is()>0 then--tex WIP>
-- local soldierType=GameObject.SendCommand(soldierId,{id="GetSoldier2Type"})
-- return InfEneFova.enemySubTypes[gvars.forceSoldierSubType]
-- end--<
--tex> GetSoldierSubType customSoldierType
local isFemale=InfEneFova.IsFemaleSoldier(soldierId)
local bodyInfo=nil
if isFemale then
bodyInfo=InfEneFova.GetFemaleBodyInfo()
else
bodyInfo=InfEneFova.GetMaleBodyInfo()
end
if bodyInfo then
if bodyInfo.soldierSubType then
return bodyInfo.soldierSubType
else
--tex TODO: DOCUMENT, why am I defaulting to DD_FOB?
return "DD_FOB"
end
end
--<
local missionCode=TppMission.GetMissionID()
if missionCode==10115 or missionCode==11115 then
return"DD_PW"
end
if TppMission.IsFOBMission(missionCode) then
return"DD_FOB"
end
local soldierSubType=nil
if mvars.ene_soldierSubType then
soldierSubType=mvars.ene_soldierSubType[soldierId]
end
if soldierSubType==nil then
soldierSubType=this.GetDefaultSoldierSubType(soldierType)
end
return soldierSubType
end
function this.GetCpSubType(cpId)
if mvars.ene_soldierIDList then
local soldierIds=mvars.ene_soldierIDList[cpId]
if soldierIds~=nil then
for soldierId,cpDefineIndex in pairs(soldierIds)do
return this.GetSoldierSubType(soldierId)
end
end
end
if mvars.ene_cpList then
local cp=mvars.ene_cpList[cpId]
local cpSubType=this.subTypeOfCp[cp]
if cpSubType~=nil then
return cpSubType
end
end
return this.GetSoldierSubType(nil)
end
function this.GetDefaultSoldierSubType(soldierType)