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Structured Light Suite (SLS)

SLS is a suite of tools for rapidly prototyping real-time 3D scanning techniques and aquiring real-time 3D data. Its basic functions include

  • Viewing - In this function a user can load 3D file formats including XYZM, Holoimage, and Holovideo
  • Capture - In this function a user can capture real-time 3D geometry with a variety of different cameras
  • Encoding - In this function a user can encode 3D geometry from one format to another

Requirements

  • CMake - Used to build the build files
  • Doxygen - If you want to build documentation
  • GLEW - Used to load up OpenGL extensions
  • QT - Used for the windowing library

Included Libraries

  • Antenna - Used for streaming captured geometry across a network
  • glm - Used for matrix and vector calculations
  • Lens - Used for interfacing with machine vision cameras
  • Reactor - Used for writing real-time 3D scans to compressed video files
  • Wrench - Used for OpenGL bindings that are compatable in immersive VR environments

Configuration

Once you grab a copy of the repository, simply point your CMake source directory to Desktop/src. This will build the desktop version of SLS. The immersive client can be built by pointing the CMake source directory to Immersive/src

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