Android SharedPreference delegation for Kotlin.
dependencies {
// core
implementation 'com.chibatching.kotpref:kotpref:2.10.0'
// optional, auto initialization module
implementation 'com.chibatching.kotpref:initializer:2.10.0'
// optional, support saving enum value and ordinal
implementation 'com.chibatching.kotpref:enum-support:2.10.0'
// optional, support saving json string through Gson
implementation 'com.chibatching.kotpref:gson-support:2.10.0'
implementation 'com.google.code.gson:gson:2.8.5'
// optional, support LiveData observable preference
implementation 'com.chibatching.kotpref:livedata-support:2.10.0'
implementation 'androidx.lifecycle:lifecycle-livedata:2.1.0'
// experimental, preference screen build dsl
implementation 'com.chibatching.kotpref:preference-screen-dsl:2.10.0'
}
object UserInfo : KotprefModel() {
var gameLevel by enumValuePref(GameLevel.NORMAL)
var name by stringPref()
var code by nullableStringPref()
var age by intPref(default = 14)
var highScore by longPref()
var rate by floatPref()
val prizes by stringSetPref {
val set = TreeSet<String>()
set.add("Beginner")
return@stringSetPref set
}
}
enum class GameLevel {
EASY,
NORMAL,
HARD
}
Pass the application context to Kotpref
Kotpref.init(context)
or use auto initializer module.
If you don't want to use singleton context because of unit test or etc.., you can use secondary constructor of KotprefModel to inject context.
class InjectableContextSamplePref(context: Context) : KotprefModel(context) {
var sampleData by stringPref()
}
If you set context to all your model, you don't need call Kotpref.init(context)
and don't use auto initializer module.
UserInfo.gameLevel = GameLevel.HARD
UserInfo.name = "chibatching"
UserInfo.code = "DAEF2599-7FC9-49C5-9A11-3C12B14A6898"
UserInfo.age = 30
UserInfo.highScore = 49219902
UserInfo.rate = 49.21F
UserInfo.prizes.add("Bronze")
UserInfo.prizes.add("Silver")
UserInfo.prizes.add("Gold")
Log.d(TAG, "Game level: ${UserInfo.gameLevel}")
Log.d(TAG, "User name: ${UserInfo.name}")
Log.d(TAG, "User code: ${UserInfo.code}")
Log.d(TAG, "User age: ${UserInfo.age}")
Log.d(TAG, "User high score: ${UserInfo.highScore}")
Log.d(TAG, "User rate: ${UserInfo.rate}")
UserInfo.prizes.forEachIndexed { i, s -> Log.d(TAG, "prize[$i]: $s") }
UserInfo.bulk {
gameLevel = GameLevel.EASY
name = "chibatching Jr"
code = "451B65F6-EF95-4C2C-AE76-D34535F51B3B"
age = 2
highScore = 3901
rate = 0.4F
prizes.clear()
prizes.add("New Born")
}
// Bulk edit uses Editor#apply() method internally.
// If you want to apply immediately, you can use blockingBulk instead.
UserInfo.blockingBulk {
gameLevel = GameLevel.EASY
}
XML file name equals model class name. If model class named UserInfo
, XML file name is UserInfo.xml
.
<?xml version='1.0' encoding='utf-8' standalone='yes' ?>
<map>
<long name="highScore" value="49219902" />
<set name="prizes">
<string>Beginner</string>
<string>Bronze</string>
<string>Gold</string>
<string>Silver</string>
</set>
<string name="name">chibatching</string>
<string name="code">DAEF2599-7FC9-49C5-9A11-3C12B14A6898</string>
<int name="age" value="30" />
<float name="rate" value="49.21" />
</map>
var age: Int by intPref(18)
or
var age: Int by intPref(default = 18)
You can custom preference key or use from string resources.
var useFunc1: Boolean by booleanPref(key = "use_func1")
var mode: Int by intPref(default = 1, key = R.string.pref_mode)
Kotpref save all preference property by apply
method.
You can change method to commit
for each property.
var age: Int by intPref(default = 18, commitByDefault = true)
Or change default for each KotprefModel.
object UserInfo : KotprefModel() {
override val commitAllPropertiesByDefault: Boolean = true
Override kotprefName
property.
object UserInfo : KotprefModel() {
override val kotprefName: String = "user_info"
Override kotprefMode
property. Default is Context.MODE_PRIVATE
.
object UserInfo : KotprefModel() {
override val kotprefMode: Int = Context.MODE_MULTI_PROCESS
https://chibatching.github.io/Kotpref/docs/api/-kotpref/index.html
Copyright 2015-2019 Takao Chiba
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.