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Converting vertex meshes to voxel data and visualizing using VCT
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Simple graphics engine used as submodule in many of my projects
Implementation of curl noise for particles simulated on GPU with OpenGL
A custom color wheel extension for Adobe Photoshop