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A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.
Converting vertex meshes to voxel data and visualizing using VCT
Simple graphics engine used as submodule in many of my projects
Implementation of curl noise for particles simulated on GPU with OpenGL
A custom color wheel extension for Adobe Photoshop
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