You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm trying to use your setup with FMETP to stream the two point cloud textures over the network, and getting some distortions when trying to process the textures. A regular VFX Property Bind drawing from the Kinect produces results per spec, but when pulling it over the network produces oddities as illustrated in the screenshot from the Client (so this just receives data, no feed).
The script I used is a mod of your VFXPointCloudBinder, just drawing Texture components from a Decoder instead of the Kinect device. LMK if you need any more info. Nothing wrong with your current project, but figured you might shine some light on what's going on here. Thanks for the package.
The text was updated successfully, but these errors were encountered:
According to the dev:
Unfortunately, only 8bit(0-255) is supported.
Thus, you may have data loss for 32bit float format.
Is there a way to accommodate for 8 bit?
On Sat, Feb 18, 2023 at 8:25 PM Keijiro Takahashi ***@***.***> wrote:
Does FMETP support ARGBFloat texture? I have never tried it, but I don't
think it supports non-standard color formats.
—
Reply to this email directly, view it on GitHub
<#35 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/ABGNS4UA64ZWIPQI2XUOTITWYGOCZANCNFSM6AAAAAAVAXH56U>
.
You are receiving this because you authored the thread.Message ID:
***@***.***>
The short answer is "no". As you may know, 25% fixed rate compression (32-bit data into 8-bit data) is quite challenging. That's out of the scope of this project.
Hey @keijiro ,
I'm trying to use your setup with FMETP to stream the two point cloud textures over the network, and getting some distortions when trying to process the textures. A regular VFX Property Bind drawing from the Kinect produces results per spec, but when pulling it over the network produces oddities as illustrated in the screenshot from the Client (so this just receives data, no feed).
The script I used is a mod of your VFXPointCloudBinder, just drawing Texture components from a Decoder instead of the Kinect device. LMK if you need any more info. Nothing wrong with your current project, but figured you might shine some light on what's going on here. Thanks for the package.
The text was updated successfully, but these errors were encountered: