You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I know this is not designed for Mac, but I was able to get all of the example scenes working on Mac OSX except for Particles.
I figured out what is wrong, the Quad Output module requires a Scale.X.random or Scale.X. from Map block. Without that block, the effect works while editing the VFX graph, but does not compile or work in play mode.
The text was updated successfully, but these errors were encountered:
I'm still getting this error on the Mac. Using a fresh download, 2019.1.0b9 with VFX 5.10.0. The Particle and Rain demo only work while editing the VFX graph. When I use Force Runtime Mode, there are no particles emitting, which is the same as closing the VFX and hitting Play.
The fix is to add a Map block to the Line or Quad output, Set Scale with Map.XYZ with Random selected in the pulldown. It emits using Force Runtime and on Play. It seems like this may be a VFX bug and Mac OS X or something to do with how those two scenes are set up.
I know this is not designed for Mac, but I was able to get all of the example scenes working on Mac OSX except for Particles.
I figured out what is wrong, the Quad Output module requires a Scale.X.random or Scale.X. from Map block. Without that block, the effect works while editing the VFX graph, but does not compile or work in play mode.
The text was updated successfully, but these errors were encountered: