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Hi - these are great, but I was confused on how to open these in Kodelife. I couldn't find any of the examples that would actually run without Kodelife throwing errors.
The text was updated successfully, but these errors were encountered:
Maybe changed since 2018 so here is how I got it to work in KodeLife (0.9.1.132)
Open KodeLife and select New from File menu option
Leave Vertex tab alone and go to Fragment tab and copy paste a shader from this repo - in my example the boxes.glsl
Define resolution and time above the code you paste -
uniform float time;
uniform vec2 resolution;
in Boxes.glsl they are called iResolution and iGlobalTime, so change these to "resolution" and "time" . If you leave them as is, it doesn't work, even if you define them above the code and in Vertex tab - don't know whats the reason but i am also not a golfer.
Hi - these are great, but I was confused on how to open these in Kodelife. I couldn't find any of the examples that would actually run without Kodelife throwing errors.
The text was updated successfully, but these errors were encountered: