This is an example of how to use CEF as an off-screen renderer using ogre3d as platform independent renderer. The Example renders http://deanm.github.io/pre3d/monster.html to a 1024x768 texture.
Use Cmake and a C++11 compiler. Tested with latest Ogre and latest cef binaries as of 1/5/2019.
Download prebuilt cef binaries and extract them somewhere
Make sure you set set(CEF_ROOT XXXX) within the cmakelists
You might need to copy your ogre.cfg (Usually found in documents) to the binary dir.
Ensure your resources.cfg/plugins.cfg is setup properly. If not use d3d9 render