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The goal of this project is build a system to handle polygonal arenas compounded by LED strips APA102 using Arduino, Python

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Dynamic lighting arena for swarm robotics

This project was developed as a handler of dynamic lighting polygonal arena which is compounded of blocks of leds built with the APA102 LED strip connected to an Arduino. The project consists in :

  1. The Arduino firmware
  2. An inteferface between the handler and the arduino
  3. The arena handler

Getting Started

Folder structure

├── firmwarearduino
│   ├── ledstriphandler.ino
├── arenahandler
│   ├── config
│   │   ├── config.json
│   ├── logs
│   │   ├── apiserver.log
│   │   ├── arduinocomm.log
│   │   ├── experimentctrl.log
│   ├── experiment
│   │   ├── arduinointf
│   │   │   │   ├── ArduinoInstruction.py
│   │   ├── component
│   │   │   │   ├── Arena.py
│   │   │   │   ├── Block.py
│   │   │   │   ├── BlockInstruction.py
│   │   │   │   ├── Color.py
│   │   │   │   ├── Edge.py
│   │   │   │   ├── Experiment.py
│   │   │   │   ├── Led.py
│   │   │   │   ├── State.py
│   │   ├── utils
│   │   │   │   ├── logger.py
│   │   │   │   ├── readconfig.py
│   │   ├── experimentctrl.py
│   ├── apiserver.py
├── README.md

Prerequisites

  • Python 3.6.4

Arduino libraries

  • FastLED 3.1.6
  • ArduinoJson 5.13.1

Python libraries

  • aiohttp 3.2.1
  • pyserial 3.4

Installing

Python libraries intallation

aiohttp

sudo python3.5 -m pip install aiohttp

pyserial

sudo python3.5 -m pip install pyserial

Deployment

There is configuration file config.json in which necessary to put the following parameters:

{
    "serialport": "/dev/ttyS5",
    "baudrate": 57600,
    "loglevel": "INFO",
    "logformat": "%(asctime)s %(name)s [%(levelname)s] %(message)s"
}

The serialport depends on the operating system and port you are using to connect the Arduino so it is necessary to change it before deploying the web server.

The base command is:

apiserver.py [--port] [--host]

host means the host where you want to bind the web server
port means the port where you want to bind the web server

Go to the arenahandler directory and execute the following command:

Linux

./apiserver.py --port=8080 --host=localhost

Windows

python apiserver.py --port=8080 --host=localhost

note: By default the host and port are 0.0.0.0, 8080 respectively, however it is possible to change it using the port and host argument at the time of execute the command.

Built With

How to use

This application essentially starts a HTTP API in which your are able to make two type of requests: execute a state that will change the color of the arena and execute an experiment that consists in a group of states and its time during the experiment. So there are two services that can be consumed one for state and one for experiment which are going to be described below.

Color list

This is the avialable colors to use in the API.

Color RGB Representation
NONE 0,0,0
RED 255,0,0
GREEN 0,255,0
BLUE 0,0,255
YELLOW 255,255,0
WHITE 255,255,255
OMIT -1,-1,-1

note: the omit color simply omit this instruction while the none set the LEDs into black which is equivalent to turn off the LEDs.

State

The url to execute the change of state is the following:

Name Execute State
URL http://localhost:8080/arena-handler/api/v1.0/state
Method POST
Content type application/json
Response application/json
Examples

In each request the information of the arena composition is required. Basically an arena is compounded by:
edges: number of edges
blocks: number of blocks per edge
leds: number of LEDs per block
brightness: LEDs brightness, this apply to every LED. Is not possible to manage it individually.
color: When this tag is found at the arena level means that the whole arena has to be colored with that color.

Below it is the minimum configuration that an arena can have.

{
    "arena": {
        "edges": 3,
        "blocks": 2,
        "leds": 2,
        "color": "red",
        "brightness": 5
    }
}

This configuration represents a triangle formed by 2 blocks per edge and 2 LEDs per block. The birghtness is set to 5 and the color of the aren will be red.

Is it possible to control the arena pointing at its edges.

{
    "arena": {
        "edges": 3,
        "blocks": 2,
        "leds": 2,
        "color": "omit",
        "brightness": 5,
        "edge": [
            {
                "color": "yellow",
                "index": [ 2 ]
            }
        ]
}

edge is represented as an array of objects where each object represents an edge of the arena and can have 2 values:

  • color: the same meaning as in the arena level
  • index: since the goal is to be able to control the arena very flexibly this tag allow us to identify an specific edge of the arena and give it a specific color.

Is important to mention that index is represented as an array because you can to extend the functionality one can indicate range of edges associated to one color. So index index can actually take three different values:

  • [ first edge of the range, final edge of the range, steps to generate the range ]

With this functionality one can really make different patterns in few lines of code. For instance if one has something like this:

{
    "arena": {
        "edges": 3,
        "blocks": 2,
        "leds": 2,
        "color": "omit",
        "brightness": 5,
        "edge": [
            {
                "color": "yellow",
                "index": [ 1 ]
            },
            {
                "color": "yellow",
                "index": [ 2 ]
            }
        ]
}

It can be shortened as this:

{
    "arena": {
        "edges": 3,
        "blocks": 2,
        "leds": 2,
        "color": "omit",
        "brightness": 5,
        "edge": [
            {
                "color": "yellow",
                "index": [ 1,2 ]
            }
        ]
}

One more important remark is the use of negative values to identify edges

{
    "arena": {
        "edges": 3,
        "blocks": 2,
        "leds": 2,
        "color": "omit",
        "brightness": 5,
        "edge": [
            {
                "color": "yellow",
                "index": [ -1,2 ]
            }
        ]
}

Where -1 represents the last edge of the arena, so this means that the 3,1,2 edges are going to be colored in that order. Regarded to the negative indexes is important to mention that if you want to go from a greater negative number to a less negative number like [-3,-1] it is totally necessary to indicate the third parameter, the step, which in this case could be -1 so you will end up with the following statement: [-3,-1,-1] which will change the edges 1,2,3 respectivelly.

Logically an edge is compounded by blocks as well as an arena is compounded by edges. so we can make this analogy and extend this concept as follows:

{
    "arena": {
        "edges": 3,
        "blocks": 2,
        "leds": 2,
        "color": "omit",
        "brightness": 5,
        "edge": [
            {
                "color": "yellow",
                "index": [ 2 ],
                "block": [
                    {
                        "color": "blue",
                        "index": [ 2 ]
                    }
                ]
            }
        ]
    }
}

The block inside the edge its pointing at the second block of the second edge. So when a block tag is used inside an edge the block takes as a reference the index of the parent edge. It is important to mention that negative values are sitll useful in this scenario but it is important to really understand what this means. For instance if we change the index block to -1 this will point at the last block of the previous edge, in this case this is would point at the last block of the first edge since the parent index edge is 2.
There is an even more complex scenario which is when the parent index of the block is a range of edges.

"edge": [
            {
                "color": "yellow",
                "index": [ 1,2 ],
                "block": [
                    {
                        "color": "blue",
                        "index": [ -2 ]
                    }
                ]
            }
        ]

For this scenario the first edge of the range is taken as a reference for the block inside the edge. In this case the reference index is 1 and the index block -2 is pointing at the first block of the last edge taking into account that we have a triangle arena compounded of 2 blocks per edge.

It is possible to extend the functionality even further pointing not only to blocks inside edges but LEDs inside blocks which at the same time are inside an edge.

{
    "arena": {
        "edges": 3,
        "blocks": 2,
        "leds": 2,
        "color": "omit",
        "brightness": 5,
        "edge": [
            {
                "color": "yellow",
                "index": [ 2 ],
                "block": [
                    {
                        "color": "blue",
                        "index": [ 2 ],
                        "led": [
                            {
                                "color": "red",
                                "index": [ 1 ]
                            }
                        ]
                    }
                ]
            }
        ]
    }
}

The same analogy is done. An edge is compounded by blocks as well as a block is compunded by LEDs. So all the properties mentioned before apply to this functionality.

Also it is possible to control the arena as a group of blocks and LEDs.

{
    "arena": {
        "edges": 3,
        "blocks": 2,
        "leds": 2,
        "color": "omit",
        "brightness": 5,
        "block": [
            {
                "color": "red",
                "index": [ -1, 1 ]
            }
        ],
        "led": [
            {
                "color": "red",
                "index": [ 1, 2 ]
            }
        ]
    }
}

The map shown below summarize the different combinations:

├── arena
│   ├── edge
│   │   ├── block
│   │   │   ├── LED
│   ├── block
│   │   │   ├── LED
│   ├── LED

note: The instructions are executed in document order, so if some instructions are overlaped the instructions at the end will override the first ones.

Experiment

The url to execute the change of state is the following:

Name Execute Experiment
URL http://localhost:8080/arena-handler/api/v1.0/experiment
Method POST
Content type application/json
Response application/json

Since an Experiment is actually an group of states all the properties mentioned before are still usable in this service.

In order to execute an experiment a new structure has been done:

experiment: this object contains the experiment configuration.
totalTime: this the total amount of seconds the experiment takes.
repeat: this is a boolean variable that allow the experiment to repeat until the totalTime is finished.
clean: this is a boolean variable that is true if the arena has to be cleaned at the end of the experiment.
states: contains the configuration an time for each state.
time: this is the duration in seconds of the state during the experiment.

note: it is important to mention that if the sum of the states time is less than the totalTime the experiment can lasts as much as its last state.

Examples

This is a basic example which duration is 30 seconds, since the repeat value is true the experiment should execute the defined states whose duration is 2 seconds 15 times showing as a result 15 changes from red to green every 2 seconds until the totalTime is reached.

{
    "experiment": {
        "totalTime": 30,
        "repeat": true,
        "clean": true,
        "states": [
            {
                "time": 2,
                "arena": {
                    "edges": 3,
                    "blocks": 2,
                    "leds": 2,
                    "color": "red",
                    "brightness": 1
                }
            },
            {
                "time": 2,
                "arena": {
                    "edges": 3,
                    "blocks": 2,
                    "leds": 2,
                    "color": "green",
                    "brightness": 1
                }
            }
        ]
    }
}

Authors

  • Keneth Ubeda

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The goal of this project is build a system to handle polygonal arenas compounded by LED strips APA102 using Arduino, Python

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