-
Notifications
You must be signed in to change notification settings - Fork 121
/
test3m.html
170 lines (155 loc) · 5.59 KB
/
test3m.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Phoria - Dev test page 3</title>
<script src="scripts/gl-matrix.js"></script>
<script src="scripts/phoria-util.js"></script>
<script src="scripts/phoria-entity.js"></script>
<script src="scripts/phoria-scene.js"></script>
<script src="scripts/phoria-renderer.js"></script>
<script src='scripts/dat.gui.min.js'></script>
<script>
var requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame || window.msRequestAnimationFrame ||
function(c) {window.setTimeout(c, 15)};
/**
Phoria
pho·ri·a (fôr-)
n. The relative directions of the eyes during binocular fixation on a given object
*/
// bind to window onload event
window.addEventListener('load', onloadHandler, false);
function onloadHandler()
{
// get the canvas DOM element and the 2D drawing context
var canvas = document.getElementById('canvas');
// create the scene and setup camera, perspective and viewport
var scene = new Phoria.Scene();
scene.camera.position = {x:0.0, y:5.0, z:-15.0};
scene.perspective.aspect = canvas.width / canvas.height;
scene.viewport.width = canvas.width;
scene.viewport.height = canvas.height;
// create a canvas renderer
var renderer = new Phoria.CanvasRenderer(canvas);
// GENERATE TEST ENTITIES
// add a grid to help visualise camera position etc.
var plane = Phoria.Util.generateTesselatedPlane(8,8,0,20);
scene.graph.push(Phoria.Entity.create({
points: plane.points,
edges: plane.edges,
polygons: plane.polygons,
style: {
drawmode: "wireframe",
shademode: "plain",
linewidth: 0.5,
objectsortmode: "back"
}
}));
var spheres = [];
for (var x=0; x<3; x++)
{
for (var y=0; y<3; y++)
{
var s = Phoria.Util.generateSphere(1, 12, 24);
var sphere = Phoria.Entity.create({
points: s.points,
polygons: s.polygons,
style: {
color: [255,100+(y*32),x*64],
diffuse: 0.25 * (y+1),
specular: 64 * (x+1)
}
});
scene.graph.push(sphere);
spheres.push(sphere);
sphere.translateX(x*2-1.5).translateY(y*2-1.5);
}
}
var visibleLightObj = Phoria.Entity.create({
points: [{x:-3, y:4, z:-5}],
style: {
color: [255,255,255],
drawmode: "point",
shademode: "plain",
linewidth: 5,
linescale: 2
}
});
scene.graph.push(visibleLightObj);
var light = Phoria.PointLight.create({
position: {x:-3, y:4, z:-5},
intensity: 1.0,
attenuation: 0.05
});
visibleLightObj.children.push(light);
var pause = false;
var fnAnimate = function() {
if (!pause)
{
for (var i=0; i<spheres.length; i++)
{
spheres[i].rotateY(0.5*Phoria.RADIANS);
}
// the light position is edited directly via the GUI - update the visible indicator
visibleLightObj.points[0].x = light.position.x;
visibleLightObj.points[0].y = light.position.y;
visibleLightObj.points[0].z = light.position.z;
// execute the model view 3D pipeline
scene.modelView();
// and render the scene
renderer.render(scene);
}
requestAnimFrame(fnAnimate);
};
// add GUI controls
var gui = new dat.GUI();
var f = gui.addFolder('Perspective');
f.add(scene.perspective, "fov").min(5).max(175);
f.add(scene.perspective, "near").min(1).max(100);
f.add(scene.perspective, "far").min(1).max(1000);
f = gui.addFolder('Camera LookAt');
f.add(scene.camera.lookat, "x").min(-100).max(100);
f.add(scene.camera.lookat, "y").min(-100).max(100);
f.add(scene.camera.lookat, "z").min(-100).max(100);
f.open();
f = gui.addFolder('Camera Position');
f.add(scene.camera.position, "x").min(-100).max(100);
f.add(scene.camera.position, "y").min(-100).max(100);
f.add(scene.camera.position, "z").min(-100).max(100);
f.open();
f = gui.addFolder('Camera Up');
f.add(scene.camera.up, "x").min(-10).max(10).step(0.1);
f.add(scene.camera.up, "y").min(-10).max(10).step(0.1);
f.add(scene.camera.up, "z").min(-10).max(10).step(0.1);
f = gui.addFolder('Light');
f.add(light.position, "x").min(-25).max(25).step(0.1);
f.add(light.position, "y").min(-25).max(25).step(0.1);
f.add(light.position, "z").min(-25).max(25).step(0.1);
f.add(light.color, "0").min(0).max(1).step(0.1).name("red");
f.add(light.color, "1").min(0).max(1).step(0.1).name("green");
f.add(light.color, "2").min(0).max(1).step(0.1).name("blue");
f.add(light, "intensity").min(0).max(1).step(0.1);
f.add(light, "attenuation").min(0.01).max(0.25).step(0.01);
f.open();
// key binding
document.addEventListener('keydown', function(e) {
switch (e.keyCode)
{
case 27:
{
pause = !pause;
break;
}
}
}, false);
// start animation
requestAnimFrame(fnAnimate);
}
</script>
</head>
<body style="background-color: #bfbfbf">
<canvas id="canvas" width="768" height="512" style="background-color: #eee"></canvas>
<div><a style="color:#225588;text-decoration:none;" href="./index.html"><< Phoria demos</a></div>
</body>
</html>