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reimplementing connect four to try new languages

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FourScore

Learning new languages is fun. So why not keep writing the same boring game as an exercise?

Enter Connect Four! Why the name Four Score though? I don't know. Who cares about names anyway? I mean, "Facebook", really?

Requirements?

Not many, honestly..

Each game should accept two players, require unique names, allow for custom board sizes, verify correct input on every prompt, and oh - obviously each game must be able to calculate a winning move in any direction.

And the "requirements" keep getting more lax each time...

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