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Add xmen
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JoshuaFern committed Sep 4, 2021
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26 changes: 16 additions & 10 deletions README.md
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**Table of Contents**

- [Quick Setup](#quick-setup)
- [Testing Branch](#testing-branch)
- [Troubleshooting](#troubleshooting)
- [Opening the addon menu crashes the game](#troubleshooting)
- [Activating mod crashes the game](#troubleshooting)
- [I'm experiencing a technical problem with a mod](#troubleshooting)
- [Credit](#credit)
- [Quake 2021 Remaster (Kex Quake) Mod Server](#quake-2021-remaster-kex-quake-mod-server)
- [Quick Setup](#quick-setup)
- [Testing Branch](#testing-branch)
- [Available Addons](#available-addons)
- [Troubleshooting](#troubleshooting)
- [Opening the addon menu crashes the game](#opening-the-addon-menu-crashes-the-game)
- [Activating a mod crashes the game](#activating-a-mod-crashes-the-game)
- [I'm experiencing a technical problem with a mod](#im-experiencing-a-technical-problem-with-a-mod)
- [Credit](#credit)

## Quick Setup

Expand All @@ -26,16 +28,20 @@ Append `+ui_addonsBaseURL http://kexquake.netlify.app/` to your Quake [launch op
### Testing Branch
If you wish to test additional mods in various stages of compatibility:

Append `+ui_addonsBaseURL http://kexquake.netlify.app/beta/` to your Quake [launch options].
Append `+ui_addonsBaseURL http://kexquake.netlify.app/testing/` to your Quake [launch options].

Submit an issue if you discover a mod is now fully functional after a game update.

## Available Addons
- Quake 64
- X-Men: The Ravages of Apocalypse

## Troubleshooting

### Opening the addon menu crashes the game
Make sure you have a trailing slash on the addons URL. The `content.json` file on the server might also be incorrectly formatted, let someone know.
Make sure you have a trailing slash on the addons URL.
### Activating a mod crashes the game
Your download was either corrupted or the download server is currently down. Delete it and try downloading it again.
Your download was either corrupted or there's connectivity issues with the server. Delete the addon and try again.
### I'm experiencing a technical problem with a mod
Post an issue on how to replicate the problem and we'll take a look at it and consider moving it back to testing.

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19 changes: 4 additions & 15 deletions public/_redirects
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# Redirects from what the game client requests to what we serve.
# Pages won't allow domain-level redirects to outside sites so we use netlify instead.
# Todo: Investigate filehosting options and mirrors.

# Website
/ https://github.com/KexQUAKE/addons 200
index.html https://github.com/KexQUAKE/addons 200

# Official Mods
# Official Addons
q64.pak https://d13lkw7j6mfai6.cloudfront.net/q64.pak 301
q64-mirror.pak https://github.com/kexquake/addons/releases/download/q64-1/q64.pak 301

# Stable Mods
xmen.pak https://q1mods.xyz/xmen.pak 301
# Stable Addons
xmen.pak https://github.com/kexquake/addons/releases/download/xmen-1/xmen.pak 301

# Beta Mods
ad.pak https://q1mods.xyz/ad.pak 301
kickflip.pak https://q1mods.xyz/kickflip.pak 301
rubicon.pak https://q1mods.xyz/rubicon.pak 301
fortress.pak https://q1mods.xyz/fortress.pak 301
# Testing Addons
76 changes: 0 additions & 76 deletions public/beta/content.json

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57 changes: 17 additions & 40 deletions public/content.json
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],
"id": "q64"
},
{
"name": "Quake 64 [Mirror]",
"author": "Midway Games",
"date": "1998/3/24",
"size": 101636600,
{
"name": "X-Men: The Ravages of Apocalypse",
"author": "Zero Gravity Entertainment",
"date": "1997",
"size": 66485468,
"description": {
"fr": "While DOOM was ported to many platforms throughout its lifetime, Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact.",
"it": "While DOOM was ported to many platforms throughout its lifetime, Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact.",
"de": "While DOOM was ported to many platforms throughout its lifetime, Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact.",
"en": "While DOOM was ported to many platforms throughout its lifetime, Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact.",
"es": "While DOOM was ported to many platforms throughout its lifetime, Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact.",
"ru": "While DOOM was ported to many platforms throughout its lifetime, Quake only saw two ports due to its much higher system requirements. One of those ports was to a 32-bit console, and the other was Quake 64. While both ports featured modified versions of the original levels in order to run on the hardware at the time, Quake 64 featured a few changes that differentiated itself from the original 1996 release. Colored lighting, a brand new soundtrack by acclaimed composer Aubrey Hodges, and two player split screen multiplayer were all unique to this version of the game. The unique nature of Quake 64 has caused it to be looked back on fondly by some players over the years, which is why we are happy to be able to bring it into modern times, with the original soundtrack intact."
"fr": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.",
"it": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.",
"de": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.",
"en": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.",
"es": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.",
"ru": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property."
},
"gamedir": "q64",
"download": "q64-mirror.pak",
"screenshots": [
"screenshots/q64/1.jpg",
"screenshots/q64/2.jpg",
"screenshots/q64/3.jpg",
"screenshots/q64/4.jpg"
],
"id": "q64"
},
{
"name": "X-Men: The Ravages of Apocalypse",
"author": "Zero Gravity Entertainment",
"date": "1997",
"size": 66485468,
"description": {
"fr": "X-Men: The Ravages of Apocalypse est un jeu vidéo de tir à la première personne développé par Zero Gravity Entertainment et édité par WizardWorks Software sorti en 1997 sur DOS, Windows, Mac OS et Linux.",
"it": "X-Men: The Ravages of Apocalypse, sviluppato dalla Zero Gravity Entertainment e pubblicato dalla WizardWorks Software, è una mod ufficiale del motore di gioco di Quake. Nel gioco i nemici che deve affrontare il giocatore sono dei cyborg cloni dei personaggi di X-Men. Per poter essere utilizzato, il videogioco ha bisogno della versione completa di Quake.",
"de": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.",
"en": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.",
"es": "X-Men: The Ravages of Apocalypse features fourteen levels, replaces the original Quake weapons with new designs, and all of the enemies in the game have been replaced with cyborg clones of popular X-Men characters, each with their own super powers; for example, Wolverine has his healing factor, Archangel is immune to rockets, etc. X-Men: The Ravages of Apocalypse was one of the first total conversions to feature a high-profile property.",
"ru": "X-Men: The Ravages of Apocalypse или X-Men: RОА (в переводе Люди Икс: Месть Апокалипсиса) — оригинальная компьютерная игра в жанре шутера от первого лица созданная на движке Quake, несмотря на то что игра основана на движке другой игры, было изменено всё во всех других аспектах, включая сюжет, карты, персонажи, оружие, дисплей и интерфейс. X-Men: The Ravages of Apocalypse была первой коммерческой игрой на базе движка Quake engine не использующей сюжет о вселенной Quake. Она была также первой 3D игрой использующей в реальном масштабе времени Lightwave 3D для всех созданных моделей и анимации в игре. В продажу игра вышла 1 декабря 1997 года. В 2005 году игра была выпущена в свободное обращение вместе с патчем 1.1, который дал возможность игры за одного из X-Men. В июле 2006 года также был открыт исходный код."
},
"gamedir": "xmen",
"download": "xmen.pak",
"screenshots": [],
"id": "xmen"
}
"gamedir": "xmen",
"download": "xmen.pak",
"screenshots": [],
"id": "xmen"
}
]
}
}
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