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Distantly Smooth Fluid

How to build

Don't even try it, the setup is a mess right now :(.

Why? This is just a JavaScript + ClayGL renderer interfacing with the actual fluid simulation compiled from Rust to Web Assembly, the setup isn't as straightforward as one would hope for.

As I have spent enough time in this project and I should actually be working on my thesis, so no proper easy setup for now, even if it hurts me to not do it.

After my thesis I will come back here, I promise!

TODO: Come back here

TODO

  • Add color to renderer
  • Color palettes as a 2D texture
  • Improve PixelJunk renderer
  • Add Kawase Blur + step renderer
  • Delayed clear buffer with complementary dithering patterns