Don't even try it, the setup is a mess right now :(.
Why? This is just a JavaScript + ClayGL renderer interfacing with the actual fluid simulation compiled from Rust to Web Assembly, the setup isn't as straightforward as one would hope for.
As I have spent enough time in this project and I should actually be working on my thesis, so no proper easy setup for now, even if it hurts me to not do it.
After my thesis I will come back here, I promise!
TODO: Come back here
- Add color to renderer
- Color palettes as a 2D texture
- Improve PixelJunk renderer
- Add Kawase Blur + step renderer
- Delayed clear buffer with complementary dithering patterns