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Game Of Life implementation for ThoughtWorks --- by Karan Misra This implementation has been development from ground up using TDD. A total of 46 unit tests (as of 4:55 AM, 3rd Jan 2012) confirm the implemented logic in the submission. The 'Diehard' seed (from Wiki) has also been proven to work perfectly in the algorithem. A strongly typed SortedDictionary<..> is used to benefit from its internal BST implementation. This makes retrieval a O(log n) operation which 'SHOULD' theoritically help the algorith when dealing with large sized grids. The 'cells' are stored in a dictionary (implemented as a BST) only when they are in the 'live' state. Everything else is 'dead' by default. LINQ is used extensively to easily calculate the tick move. The source code has also been document (fairly well) to explain the approach taken. The implementation is immutable (the next generation is a pure function of its previous state.)
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