- From 7 to 96 years old
- 2 to 6 players, the more you are the more fun it will be!
- About 30 minutes, be the first to reach 42 or be the closest to 42 when there is no card left
- 106 cards: values, loops, attacks, defense, bonus...
- Always 6 cards by players
The goal is to be the first to reach 42 for either of your 2 variables. For that, you will have to create a program that gets them closer to 42. Different kind of cards will help you to achieve that, if you are lucky enough: values and loop cards will help you increment your variable value. All the other cards will be used to slow down your opponents or defend yourself from a previous attack.
You probably noticed the geeky terminology we are using? We created this game to teach our own kids a bit of software engineering and coding practices. But because we loved it, even more than expected, we chose to share it on GitHub.
By playing this game you will:
- create a simple program that updates the values of your variables
- play with conditions and requirements
- play with loops, or merge the values of your variables
- learn many development-related terms like from Memory leak, Refactoring or Firewall to ... Pull requests, Pair programming and Feature flipping!
The cards will allow you to create bugs on your opponent's program, work together with teammates and race to be the first to reach 42!
We are sure you will love this game as much as we took pleasure in designing it and trying it (again and again) with our friends and family! Yes! Kids can definitely play! We designed it to be played by kids (with their parents) starting from 7 years old (or as soon as they show any kind of interest about it).
Enjoy :)
Each player has 2 variables: A and B. This is where the player will increment their respective values using his own strategy to avoid attacks and maximize benefits of loops and bonuses.
The goal is to reach 42 for either of variables A and B.
When it's your turn, you start drawing 2 cards, then play 2 cards to always have 6 cards in hands.
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value: used to increase or decrease the value of a Var. Remember the goal is to reach exactly 42 points. But if the deck is empty before anyone reached 42, then the player who is the closest to 42 wins (there can be draws).
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loop: repeat the next card to be played on a variable. You will need them to reach 42 faster, or you can use them on your opponents to reduce their score (for instance, by putting a repeat 3 and a -5 card on an opponent's variable)
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attacks: freeze var, slow down speed or add requirements to your opponent stack. After playing a few times you will figure out some tricky associations of attacks.
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defense: rollback, refactoring or firewall, different ways to counter attacks. Some of them will allow you to rewrite the history of your favorite variable.
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bonus: Game changer cards! You will definitively love those ones!
These are examples of cards, the full list is available on this page.
More detailed game rules are available here.
Order a physical deck | Print your own deck and play! |
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Coming soon, stay tuned.. | Print it now, obviously Free! |
Star us so we could ping you back... | Just print this page |
We need help in many ways:
- designing cards, graphical materials, please feel free to give us a hand! See the related documentation
- exploring new ideas, there are tons of alternative cards that could be added, we've already added/deleted lots of cards according to all testing games to make this game as fun as possible, but we would love to create extensions!
- marketing and community management, help us to talk about this game
We are waiting for your suggestions / questions / feedbacks!*
As a bonus, this is a photo of one of our high technology (paper) and (deprecated) prototype we tested several months ago.