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Source: Mirrors missing? #6

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hlavamir opened this issue Apr 7, 2020 · 1 comment
Open

Source: Mirrors missing? #6

hlavamir opened this issue Apr 7, 2020 · 1 comment

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@hlavamir
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hlavamir commented Apr 7, 2020

By following the wiki I got to a point, where last thing to set up in my project is to select the source of environmental reflections on a material with kShading Lit shader. The whole "Source" input is simply missing. Any idea why?

Using Unity 2019.3.4f1 with URP 7.3.1 and having Android as target platform.

Thanks for any hints.

@huiskonen
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huiskonen commented Oct 17, 2020

Add "com.kink3d.shading": "https://github.com/Kink3d/kShading.git#features/kmirrors-support" to Packages/manifest.json

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