This is a successor of prboom+ with many new features, including:
- Heretic, Hexen, MBF21, Doom-in-Hexen, UDMF, and MAPINFO support
- In-game console and scripting
- Full controller support
- Palette-based opengl renderer
- Debugging features for testing
- Strict mode for speedrunning
- Various quality of life improvements
- Advanced tools for TASing
- Rewind
Download windows releases here.
There is a dedicated launcher for this port available here by PBeGood4.
- DSDA-Doom includes demo-compatible support for hexen.
- Use -iwad HEXEN.WAD (-file HEXDD.WAD for the expansion)
- Or drag wads onto the exe
- You can force hexen engine behaviour with
-hexen
(shouldn't be necessary)
- Use -iwad HEXEN.WAD (-file HEXDD.WAD for the expansion)
- Don't need to supply complevel (hexen is complevel 0 by necessity)
- Known issues
- Setting the "Status Bar and Menu Appearance" option to "not adjusted" will have no effect for hexen (it will default instead to "Doom format")
- The "Apply multisampling" automap option is disabled for hexen
- Automap colors are not configurable for hexen
- Some of the more advanced features are not implemented for hexen yet, and using them may cause crashes or other odd behaviour.
- Some menus extend over the hud.
- Monster counter doesn't work as expected, due to cluster format (ex hud / levelstat)
- Hexen-style skies aren't implemented yet (layering, etc)
- The ALTSHADOW thing flag isn't affecting the rendering
- Dynamic fade palettes aren't being used
- The yellow message variant isn't implemented
- DSDA-Doom includes demo-compatible support for heretic (all the demos stored on dsda are in sync).
- Heretic game logic should be set automatically if you use
HERETIC.WAD
as the iwad. If it doesn't work, please use the-heretic
commandline option. This flips a switch in the engine that determines all the core game data. - Don't need to supply complevel (heretic is complevel 0 by necessity)
- Known issues
- Setting the "Status Bar and Menu Appearance" option to "not adjusted" will have no effect for heretic (it will default instead to "Doom format").
- The "Apply multisampling" automap option is disabled for heretic.
- Automap colors are not configurable for heretic.
- Some of the more advanced features are not implemented for heretic yet, and using them may cause crashes or other odd behaviour.
- Dehacked support for heretic isn't implemented yet.
- Some menus extend over the hud.
- The DSDA-Doom icon was designed by Mal (129thVisplane). Thanks!