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For AMD64 aligned inputs can make a big speed difference.
This is an example of the speed difference when inputs are unaligned/aligned:
This is mostly the case when dealing with odd-sized shards.
To facilitate this the package provides an
AllocAligned(shards, each int) [][]byte
.This will allocate a number of shards, each with the size
each
.Each shard will then be aligned to a 64 byte boundary.
Each encoder also has a
AllocAligned(each int) [][]byte
as an extended interface which will return the same,but with the shard count configured in the encoder.
It is not possible to re-aligned already allocated slices, for example when using
Split
.When it is not possible to write to aligned shards, you should not copy to them.
Full (but rather noisy) benchmark: