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Reeb Graph

1: Compute the dual graph of a Model_3D.

2: Create the protrusion map using the dual graph and geodetic distances.

3: Calculate extreme points from protrusion function.

4: For each extreme point the Reeb Graph is calculated, using the geodesic distance as distance. Also, the classing graph per height is calculated

5: Motion transformation is applied in 3d models

6: 3D model segmentation using the Reeb graph

7: 3D model simplification

Dependencies

VVRFRAMEWORK

Future Steps

Code refactoring Use pcl instead of VVRFRAMEWORK

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