1: Compute the dual graph of a Model_3D.
2: Create the protrusion map using the dual graph and geodetic distances.
3: Calculate extreme points from protrusion function.
4: For each extreme point the Reeb Graph is calculated, using the geodesic distance as distance. Also, the classing graph per height is calculated
5: Motion transformation is applied in 3d models
6: 3D model segmentation using the Reeb graph
7: 3D model simplification
VVRFRAMEWORK
Code refactoring Use pcl instead of VVRFRAMEWORK