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OpenGL portability layer for OpenGL 2.x, 3.x, 4.x, Core contexts and ES 2.0
Warning | Regal is pre-alpha software, it is available here for evaluation and to play with the examples. Don't use it in your projects yet. You have been warned. |
Regal is a portable OpenGL layer on top of existing OpenGL implementations. Compile and link an app against Regal and deploy on various OpenGL implementations including compatibility, core and ES 2.0 OpenGL contexts.
- Portability
- Consistent OpenGL API that runs on all major platforms: Windows, Linux, Mac, iOS, and Android
- Compatible
- Immediate mode, fixed function, GL_QUADS work everywhere, emulated as necessary.
- Modern OpenGL API
- Direct State Access (DSA) and Vertex Array Object (VAO), emulated as necessary.
- Open Source
- There is nothing behind the curtain. You can see what Regal is doing and change it if needed.
- Ease of Use
- Set breakpoints on OpenGL functions. Step into the code. Inspect state.
- Efficiency
- If it cannot be implemented efficiently in Regal, it is not universally supported. For example, tessellation support requires tessellation hardware.
- Most code remains unchanged.
- Optionally #include <GL/Regal.h>
- Link with regal32.dll, libRegal.so or libRegal.dylib
From an application developer's perspective, Regal just looks like an OpenGL implementation. You link with it instead of your platform's OpenGL library or framework, and that's really all you have to do to use Regal. The rest of your code can remain unchanged.
Fixed function texturing, lighting and fog.
Direct State Access extension
http://www.opengl.org/registry/specs/EXT/direct_state_access.txt
GL_EXT_debug_marker extension
http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt
Fixed function and DSA emulation enabled by default, except when compatibility context with DSA extension detected.
Build-time configuration:
- REGAL_EMULATION -- Enable/disable the use of emulation
- REGAL_FORCE_EMULATION -- Force the use of emulation, even for compatibility contexts with DSA
Environment variable configuration:
- REGAL_EMULATION -- Enable/disable the use of emulation
- REGAL_FORCE_EMULATION -- Force the use of emulation, even for compatibility contexts with DSA
Runime configuration via GL_REGAL_enable:
- GL_EMULATION_REGAL -- glEnable/glDisable emulation
- Disabled by default.
- Build-time configuration: REGAL_ERROR
- Environment variable configuration: REGAL_ERROR
- Runtime configuration via GL_REGAL_enable: GL_ERROR_REGAL
Regal supports detailed logging for development purposes.
- Error -- Fatal and non-fatal Regal runtime errors.
- Warning -- Non-fatal Regal warnings.
- Info -- Informational messages.
- App -- Application calls into Regal.
- Driver -- Regal calls into OpenGL.
- Internal -- Internal Regal calls.
- Http -- HTTP traffic logging.
Build-time configuration:
- REGAL_LOG_ERROR
- REGAL_LOG_WARNING
- REGAL_LOG_INFO
- REGAL_LOG_APP
- REGAL_LOG_DRIVER
- REGAL_LOG_INTERNAL
- REGAL_LOG_HTTP
- Debug mode: All logging supported with error, warning, info and http logging enabled.
- Release mode: Support for application, driver and internal logging disabled by default.
Environment variable configuration:
- REGAL_LOG_ERROR
- REGAL_LOG_WARNING
- REGAL_LOG_INFO
- REGAL_LOG_APP
- REGAL_LOG_DRIVER
- REGAL_LOG_INTERNAL
- REGAL_LOG_HTTP
- REGAL_LOG_API --- Application + Driver OpenGL logging
- REGAL_LOG_NONE --- enable or disable all logging
Environment variable lookup is globally disabled by defining REGAL_NO_GETENV at compile-time.
Runtime configuration via GL_REGAL_log extension: (glEnable/glDisable/glIsEnabled)
- GL_LOG_ERROR_REGAL
- GL_LOG_WARNING_REGAL
- GL_LOG_INFO_REGAL
- GL_LOG_APP_REGAL
- GL_LOG_DRIVER_REGAL
- GL_LOG_INTERNAL_REGAL
- GL_LOG_HTTP_REGAL
- Enabled by default.
- Build-time configuration: REGAL_NO_TLS
Build-time configuration
- REGAL_GL_VENDOR
- REGAL_GL_RENDERER
- REGAL_GL_VERSION
- REGAL_GL_EXTENSION
Environment variable configuration:
- REGAL_GL_VENDOR
- REGAL_GL_RENDERER
- REGAL_GL_VERSION
- REGAL_GL_EXTENSION
Environment variable lookup is globally disabled by defining REGAL_NO_GETENV at compile-time.
- Enabled by default.
- REGAL_NO_HTTP --- Build-time and environment variable enable/disable.
- REGAL_HTTP_PORT --- Port for HTTP connections (8080 by default)
- REGAL_HTTP_LOG_LIMIT --- Number of lines of logging buffered
- http://127.0.0.1:8080/log --- View log
- http://127.0.0.1:8080/glEnable?GL_LOG_APP_REGAL --- Enable/disable application logging
- http://127.0.0.1:8080/glEnable?GL_LOG_DRIVER_REGAL --- Enable/disable driver logging
- http://127.0.0.1:8080 --- State information
- GL_REGAL_error_string for GLU-style GLenum to error string conversion.
- GL_REGAL_extension_query for GLEW-style extension checking.
- GL_REGAL_log for Regal logging configuration.
- GL_REGAL_enable for Regal feature configuration.
- glPushAttrib emulation
- Debug label.
- Debug output.
- Web browser-based debugging tools.
- Display list emulation.
- Incomplete implementation, so far.
- Limited GLSL language support.
- GL_QUADS only works in immediate mode or with DrawArrays for ES and core profiles.
- #AltDevBlogADay blog: Bringing Regal OpenGL to Native Client.
- opengl.org forum thread: Introducing Regal.
- Slides - Regal for Software Development.
- Use GNU make with Makefile
$ make -f Makefile CCACHE=ccache STRIP=
- Set LD_LIBRARY_PATH
$ export LD_LIBRARY_PATH=`pwd`/lib
- Run the dreamtorus example
$ REGAL_FORCE_EMULATION=1; bin/dreamtorus
$ REGAL_FORCE_EMULATION=0; bin/dreamtorus
$ REGAL_LOG_DRIVER=1; bin/dreamtorus
Regal code, API database and generators are BSD licensed.
Copyright (c) 2011 NVIDIA Corporation Copyright (c) 2011-2012 Cass Everitt Copyright (c) 2012 Scott Nations Copyright (c) 2012 Mathias Schott Copyright (c) 2012 Nigel Stewart All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Boost is licensed under Boost Software License.
GLEW is licensed under BSD and MIT License.
GLU is licensed under SGI FREE SOFTWARE LICENSE B.
GLUT license:
/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */
Dreamtorus example program is public domain.