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Space Adventure Game

branch: master
Octocat-spinner-32 Build Merge git://github.com/knowknowledge/Epiar July 04, 2012
Octocat-spinner-32 Doxygen Add comments and remove blank lines. May 28, 2011
Octocat-spinner-32 Resources added sound files October 23, 2012
Octocat-spinner-32 Source Added seperate sounds for JumpGate and JumpDrive October 23, 2012
Octocat-spinner-32 .gitignore Added XCode 4.4 IDE files May 28, 2012
Octocat-spinner-32 .mailmap Updated the AUTHORS file December 06, 2010
Octocat-spinner-32 AUTHORS Add More Station Images from Irbis September 06, 2011
Octocat-spinner-32 BUILDING Fixed some typos in BUILDING and INSTALL files November 16, 2010
Octocat-spinner-32 COPYING Initla import. January 17, 2009
Octocat-spinner-32 CREDITS.GNU-FreeType Adding GNU FreeType fonts and Credits. January 12, 2010
Octocat-spinner-32 ChangeLog Updated ChangeLog May 15, 2012
Octocat-spinner-32 Epiar.cmd Fixed windows permission problems... March 22, 2010
Octocat-spinner-32 INSTALL Fixed some typos in BUILDING and INSTALL files November 16, 2010
Octocat-spinner-32 LICENSE Initla import. January 17, 2009
Octocat-spinner-32 LICENSE.bitstream_fonts Added new font: Visitor February 02, 2009
Octocat-spinner-32 LICENSE.music Changed music to new default. Possibly not the final song. September 06, 2011
Octocat-spinner-32 LICENSE.other_fonts Changed certain fonts, adjusted size for readability. January 24, 2012
Octocat-spinner-32 LICENSE.visitor_fonts Added new font: Visitor February 02, 2009
Octocat-spinner-32 LISCENSE.usuzi.txt Add Usuzi TTF and Licences. February 03, 2011
Octocat-spinner-32 Makefile.am Implemented calendar June 24, 2012
Octocat-spinner-32 NEWS Put basic content in NEWS to satisfy GNU recommendations. May 16, 2011
Octocat-spinner-32 PACKAGING Mac OS X Packaging November 21, 2010
Octocat-spinner-32 README Misc. textual cleanup May 16, 2012
Octocat-spinner-32 SDLMain.h Fixed animation loading bug. Fixed brown planet bug. Tell me if this … November 03, 2009
Octocat-spinner-32 SDLMain.m Fixed animation loading bug. Fixed brown planet bug. Tell me if this … November 03, 2009
Octocat-spinner-32 acinclude.m4 Initla import. January 17, 2009
Octocat-spinner-32 ani.py Fixed windows permission problems... March 22, 2010
Octocat-spinner-32 autogen.sh Minor permissions change on autogen.sh August 24, 2010
Octocat-spinner-32 configure.in Updates for building on OS X May 28, 2012
Octocat-spinner-32 epiar.desktop Added .desktop file for Unix installations. May 17, 2011
Octocat-spinner-32 epiar.xsl Add xsl formatting for the xml logs June 27, 2011
Octocat-spinner-32 update.sh Chmod +x on the update.sh script June 24, 2012
README
Epiar
Version 0.5.0
Written by Christopher Thielen, Matthew Zweig, others (see AUTHORS)

http://epiar.net/

Copyright (C) 2002-2012 Christopher Thielen.
Licensed under GNU GPL version 2. Some parts (e.g. fonts, sounds) licensed differently
and indicated where appropriate.

----------------------
-       NOTICE       -
----------------------
This document and source code are under heavy development and may contain
inaccurate information, bugs, and other issues. Use at your own risk!

Contents
--------
1. What is Epiar?
2. System Requirements
3. Playing Epiar
	i. Controls
	ii. Single Player Epiar
	iii. Multi-Player Epiar
4. Epiar Editor
5. Reporting Problems
6. Credits

1. What is Epiar?
-----------------
Epiar is a space exploration/combat/trading game.  The Escape Velocity (EV)
series for the Mac was the major point of inspiration for this game.  Other
notable games of this genre include:

- Elite (the original game EV was based on)
- Star control 1/2 (and it's now open source successor Ur-Quan masters)
- Star Flight
- Solar Winds

2. System Requirements
----------------------
Epiar has been tested on Linux, OS X 10.6/10.7 and Windows XP/Vista/7.

3. Playing Epiar
----------------
Epiar is still under development and so the gameplay is in flux. If you
have any suggestions, please let us know.

i. Controls
-----------
The Escape key will quit Epiar.  When Epiar quits it saves your current game
settings and player progress.

You can open the settings window by hitting Question Mark (?).  This is where
you can adjust the Sounds volumes, change the key layout, or turn on Debugger
information.

Manuever your ship with the Arrow keys.  The Left and Right Arrows will turn
your ship and the Up Arrow will accelerate your ship in the direction that it's
currently pointing.  The Down arrow will spin the ship to point in the opposite
direction that it is currently moving.  This can be useful for
slowing down and stopping your ship when you want to land.  The 'C' Key will
turn you towards the center of the universe (0,0).

SPACE - Fire the weapon that you currently have armed.  If nothing happens then you might be out of ammo or not have a weapon attached.
TAB - Cycle through all the nearby Ships.
t - Target the closest ship.
SHIFT - Cycle through your different Weapons.
P - Pause or Un-Pause the game.
m - Display a map of the entire universe.
M - Display a map of the current Quadrant.
i - Display player information.
l - Land on a planet.
w - Watch your target.
q - Quit watching your target.

ii. Single Player Epiar
-----------------------


iii. Multi-Player Epiar
-----------------------
We don't have any Multi-Player right now.  Sorry.

4. Epiar Editor
---------------
You can start the Editor by opening Epiar with the command line option
"--editor-mode".  You can also change the <editor-mode>0</editor-mode> option
in the settings file (Resources/Definitions/options.xml).

The controls in Editor Mode are a bit different than in the Normal mode.  The
Options (?), Pause(?), Map (m or M), Radar (0 through 9) keys all work
exactly the same.  Escape will still quit the game, but unlike in the Normal
mode, it will only save your game settings but does NOT automatically save your
Game changes.

The arrow keys pan the camera relative to the Radar
visibility, so use visibility '1' to do fine grained movement and visibility
'9' to zoom across the universe.

The Space-bar will open up a "goto" window so that you can jump to any point that you want.

The 'i' key will give you more information about whatever Sprite is currently
being targetted.  The camera will also lock on to that sprite and follow it
around.


The Editor allows you to customize the Game Components (Alliances, Commodities,
Engines, Models, Planets, Technologies, and Weapons) however you want.  You can
add new Components or you can duplicate components simply by picking a new
name for an existing.

When you're done, hit the "Save" button to save all of your changes.


5. Reporting Problems
---------------------
See http://epiar.net/
Please visit the IRC channel #epiar on freenode.
You can also sign up for the developer email list by visiting http://epiar.net/mailinglists and subscribing to epiar-devel.

6. Credits
----------
See AUTHORS file.

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